lecarore

Joined 9 years ago

Karma
330
Submissions
231
Member since
Jul 26
Full stack dev from France, indie hacker, author of ciboulette.net, Mermaid.js Google Docs plugin, Breakout 71. https://lecaro.me
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Recent submissions

Comment · 13 days ago
Nothing prevents a lazy person from copy-pasting the question to the agent so I'm not sure that it would be an effective gatekeeping mechanism.
Comment · 1 month ago
The google review process is the best advertising for f-droid there could ever be.
Comment · 6 months ago
I've had to deal with google's review process for docs add-ons and play store apps. It was a demotivating experience, disrespectful, inhumane and unfair. The idea that this will be the only way to be allowed to create things for android is so depressing. Putting hundreds of hours of effort into an app to hear back a vague "does not comply with some rule" is such a let down. This has been my main motivation to degoogle.
Comment · 8 months ago
In chat on the iphone, ios users see fellow ios users with blue bubbles, but see android peasants with green bubble. There's social pressure to "be blue like everyone else" and the author caved in.
Comment · 10 months ago
This feels very vibe coded : pretty design, but half the features are buttons that don't work.
Comment · 1 year ago
Trello has been existing for years, it's a very flexible way to organize information. Markdown isn't new either. I'd say there's a trend to simpler software that works locally, but that might simply be my bubble.
Comment · 1 year ago
Comment · 1 year ago
Hello HN, it's a bit early to release this, but I thought the day was fitting for the release of an offline only project management alternative :)
Comment · 1 year ago
Thanks for the feeback, very welcom of course. I have to ctrl+f for "hours ago" to find recent messages in the conv, HN is taking some time to tame. For the coins merge, it's already the case, coins sometimes contain more "points" than they seem, once you have at around 300 coins on screen. I suspect the pause/lag could be js garbage collection, there's still a lot to do concerning reuse of particles and coins to avoid sipping on the ram every frame.
Comment · 1 year ago
Hi Mick,

1. I'll improve the onboarding, but it's a balance between too much text and too little. I think i'll "unlock" some things like the default perk, extra upgrades by playing better, etc.. after a while, and explain them at that time.

2. You can click menu/unlocks/perk name to try the perk, but only for one level. Maybe i could instead start a normal run with that perk.

3. clicking the score at the top right lets you see what perk you have and restarts the game. The button didn't work at some points, but in the latest version (web) it definitely works. Again, it's a "missing tutorial" issue, more than "missing features"

4. The game indeed has a dominant strategy, I haven't reached 66k high score at all, but I can see some perks work better than others. I was thinking about a challenge of not using a perk. So, high score without multiball. High score without hot start. This would make alternative strategies more interesting to develop. Another option would be "hard mode", where the bricks take more hits, perks are rarer, missing resets the level score, missing a coin reduces score... some new level of challenge basically.

I think all those points can wait a bit though, except the ball stuck one, where i'd love to have more details. If you play on web, you can turn game recording on in the menu, and share the video of any odd behavior. This bug is at the top of my todo, but I also have a job and it's not easy to reproduce, so it might take a little while to fix it.

Comment · 1 year ago
The stats are kept in localstorage, but i forgot to ask for permanent storage, i'll add this to the todo.
Comment · 1 year ago
Thanks. I guess one perk i could add is "3 random perks" where you have to figure out what you got haha. The flashing lines you see are signaling that you missed the bricks and didn't hit any. That will reset your combo. If you manage to never miss in a level, you'll get and extra upgrade and choice. If you miss less than 3 times, you'll just get an extra choice.
Comment · 1 year ago
Merci for the feedback.

A/ I had a current level display before, but now the menu is in its place. I guess once you pass level 1 i could display your current level instead of "menu" at the top right. I also want to show the score and multiplier, i'll have to do hard choices. B/ Yes, letting users pick the next level is a great perk, it's a bit of a code change but not that hard, i added it to the possible new perks list. C/ This perk already exists (menu/unlocks/+1 level) but you need to score a bit to get it.

I've played a lot of nova drift where the is a lot of complexity to the upgrades system in-run. In previous versions of breakout 71 you would permanently unlock perks level by level but that was a lot of code and not contributing much to the fun, so I got rid of it and you for example just unlock all 3 levels of "extra level" at total score 13000 (all run scores summed).

I did restrict some perks about ball to ball interactions (ball_repulse_ball, ball_attract_ball to having first picked the multiball perk) because otherwise they'd do absolutely nothing.

The misses, coin catch % and level clearing speeds are already tied to an in-game behavior of having more options and being able to upgrade more than once after a level, so I don't know if I'd also add another thing that depends on it. Keyboard users (where it's really hard to not miss 50% of shots) will be mad :)

I never heard of Mario style time unlocks, that sounds like silly fun. You get something for finishing the level in a sepecific amount of seconds, no matter how many minutes?

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