Merci for the feedback.
A/ I had a current level display before, but now the menu is in its place. I guess once you pass level 1 i could display your current level instead of "menu" at the top right. I also want to show the score and multiplier, i'll have to do hard choices.
B/ Yes, letting users pick the next level is a great perk, it's a bit of a code change but not that hard, i added it to the possible new perks list.
C/ This perk already exists (menu/unlocks/+1 level) but you need to score a bit to get it.
I've played a lot of nova drift where the is a lot of complexity to the upgrades system in-run. In previous versions of breakout 71 you would permanently unlock perks level by level but that was a lot of code and not contributing much to the fun, so I got rid of it and you for example just unlock all 3 levels of "extra level" at total score 13000 (all run scores summed).
I did restrict some perks about ball to ball interactions (ball_repulse_ball, ball_attract_ball to having first picked the multiball perk) because otherwise they'd do absolutely nothing.
The misses, coin catch % and level clearing speeds are already tied to an in-game behavior of having more options and being able to upgrade more than once after a level, so I don't know if I'd also add another thing that depends on it. Keyboard users (where it's really hard to not miss 50% of shots) will be mad :)
I never heard of Mario style time unlocks, that sounds like silly fun. You get something for finishing the level in a sepecific amount of seconds, no matter how many minutes?
A/ I had a current level display before, but now the menu is in its place. I guess once you pass level 1 i could display your current level instead of "menu" at the top right. I also want to show the score and multiplier, i'll have to do hard choices. B/ Yes, letting users pick the next level is a great perk, it's a bit of a code change but not that hard, i added it to the possible new perks list. C/ This perk already exists (menu/unlocks/+1 level) but you need to score a bit to get it.
I've played a lot of nova drift where the is a lot of complexity to the upgrades system in-run. In previous versions of breakout 71 you would permanently unlock perks level by level but that was a lot of code and not contributing much to the fun, so I got rid of it and you for example just unlock all 3 levels of "extra level" at total score 13000 (all run scores summed).
I did restrict some perks about ball to ball interactions (ball_repulse_ball, ball_attract_ball to having first picked the multiball perk) because otherwise they'd do absolutely nothing.
The misses, coin catch % and level clearing speeds are already tied to an in-game behavior of having more options and being able to upgrade more than once after a level, so I don't know if I'd also add another thing that depends on it. Keyboard users (where it's really hard to not miss 50% of shots) will be mad :)
I never heard of Mario style time unlocks, that sounds like silly fun. You get something for finishing the level in a sepecific amount of seconds, no matter how many minutes?