Hello,
This a tremendously good game, very clean in all ways that matter. Merci beaucoup!
Below is me wilding out a bit, feel free to ignore. The take home message is: great game, thanks!!
I do however wish for two things down the road:
More focus on the run
A) some kind of tracker for where you are in the run (level 2/10)
B) a perk that lets you chose (2-4 choices) what level to go to next (so you can pick ones you like OR search for hidden combos)
C) a perk that lets you prolong the run with 1-3 levels (making it easier to score higher and also to look for hidden combos)
.
Some complexity to the unlocking system
Since you say you are inspired by Vampire Survivors I think there is a lot of space to have more complex unlocks.
Like having levelled a perk to 3 unlocks another perk, 2 level 2 perks can combine to a different perk. 3 specific perks combine to a new one, etc
Completing a set of levels unlocks a final level in the same theme.
Unlocks based on misses per level and/or run.
Unlocks based on coin-catch percentage, obviously 100%, but also others.
Even time based unlocks (completing all levels in a run under X sec, completing every level slower than the previous one, or Mario style time unlocks, so ending on 11, 22, etc)
This a tremendously good game, very clean in all ways that matter. Merci beaucoup!
Below is me wilding out a bit, feel free to ignore. The take home message is: great game, thanks!!
I do however wish for two things down the road:
More focus on the run
A) some kind of tracker for where you are in the run (level 2/10)
B) a perk that lets you chose (2-4 choices) what level to go to next (so you can pick ones you like OR search for hidden combos)
C) a perk that lets you prolong the run with 1-3 levels (making it easier to score higher and also to look for hidden combos)
.
Some complexity to the unlocking system
Since you say you are inspired by Vampire Survivors I think there is a lot of space to have more complex unlocks.
Like having levelled a perk to 3 unlocks another perk, 2 level 2 perks can combine to a different perk. 3 specific perks combine to a new one, etc
Completing a set of levels unlocks a final level in the same theme.
Unlocks based on misses per level and/or run.
Unlocks based on coin-catch percentage, obviously 100%, but also others.
Even time based unlocks (completing all levels in a run under X sec, completing every level slower than the previous one, or Mario style time unlocks, so ending on 11, 22, etc)