Hi Mick,
1. I'll improve the onboarding, but it's a balance between too much text and too little. I think i'll "unlock" some things like the default perk, extra upgrades by playing better, etc.. after a while, and explain them at that time.
2. You can click menu/unlocks/perk name to try the perk, but only for one level. Maybe i could instead start a normal run with that perk.
3. clicking the score at the top right lets you see what perk you have and restarts the game. The button didn't work at some points, but in the latest version (web) it definitely works. Again, it's a "missing tutorial" issue, more than "missing features"
4. The game indeed has a dominant strategy, I haven't reached 66k high score at all, but I can see some perks work better than others. I was thinking about a challenge of not using a perk. So, high score without multiball. High score without hot start. This would make alternative strategies more interesting to develop. Another option would be "hard mode", where the bricks take more hits, perks are rarer, missing resets the level score, missing a coin reduces score... some new level of challenge basically.
I think all those points can wait a bit though, except the ball stuck one, where i'd love to have more details. If you play on web, you can turn game recording on in the menu, and share the video of any odd behavior. This bug is at the top of my todo, but I also have a job and it's not easy to reproduce, so it might take a little while to fix it.
1. I'll improve the onboarding, but it's a balance between too much text and too little. I think i'll "unlock" some things like the default perk, extra upgrades by playing better, etc.. after a while, and explain them at that time.
2. You can click menu/unlocks/perk name to try the perk, but only for one level. Maybe i could instead start a normal run with that perk.
3. clicking the score at the top right lets you see what perk you have and restarts the game. The button didn't work at some points, but in the latest version (web) it definitely works. Again, it's a "missing tutorial" issue, more than "missing features"
4. The game indeed has a dominant strategy, I haven't reached 66k high score at all, but I can see some perks work better than others. I was thinking about a challenge of not using a perk. So, high score without multiball. High score without hot start. This would make alternative strategies more interesting to develop. Another option would be "hard mode", where the bricks take more hits, perks are rarer, missing resets the level score, missing a coin reduces score... some new level of challenge basically.
I think all those points can wait a bit though, except the ball stuck one, where i'd love to have more details. If you play on web, you can turn game recording on in the menu, and share the video of any odd behavior. This bug is at the top of my todo, but I also have a job and it's not easy to reproduce, so it might take a little while to fix it.