vii
Joined 17 years ago
Joined 17 years ago
However, the fact is these people are inundated with job offers and very generous swag - like laptops. Everybody wants to hire them. It's hard to compete for one of these candidates let alone fill an engineering team. Centering hiring around that is an act few can follow.
The author complains that it's hard to be in the critical path at a senior level. This lacks self-awareness. It's always hard to be in the critical path. Shipping on time is one of the toughest deliverables of the software engineer role, and one that many people struggle with. Accurately estimating development costs including wall time vs. actual time someone has to work on a project is a very important skill. It's not acceptable for senior engineers to abrogate responsibility for this, especially if they claim to be mentoring other engineers.
Senior engineers own the business outcome and must weigh costs of all kinds, from security risks to technical debt. As scope increases, the feedback loops get longer and longer. A new engineer can tell if they did well with a comprehensive unit test. A junior engineer can tell if they did well with a performance or integration test. A senior engineer can tell if they did well with an A-B test in the market. A staff engineer can tell if they did well by seeing market share grow.
In Big Tech, senior staff and principal roles carry the idea of doing something to 'shock the world' - that is, successfully shipping innovation that people were afraid to, for example, because it seemed risky. Greasing the wheels of communication between teams and helping people avoid common mistakes is fine and a good thing. But there is limited business value in building consensus around the latest "architecture" or framework or language or whatever, however nice it feels to enjoy the social status as the person turned to for this kind of question. Step change innovation is the real value add and this article hardly touches on it.
The expectation that an SSD or even SD-card is infinitely rewriteable (practically speaking) is implicit in the marketing.
The idea that a drive can't be rewritten too many times should be explicit (like SMR HDDs)
This increases the change count.
If there is a review process where another engineer has to approve work, this exacerbates the gap, as the go-to person can get their reviews done quickly. If they're trusted, the reviews might not be thorough.
This increases the rate at which changes go in.
These and other factors suggest that it's hard to split cause and effect here. Being seen as productive increases change count :)
This is like an option type but manually built.
Go is painful if you don't want to write high-quality heavily exercised production code. If you do, then you should be considering each error condition. Most code doesn't need to worry about error handling as it will run under close supervision on at most one machine over its lifetime. Go is a nuisance for that.
I guess it's a question of whether you want drivers to be in the kernel source tree with supported interfaces, where interactions with other drivers can be mediated, or in userspace, where they can iterate without the kernel release process, which takes a long time to get to distros and end-users.
As this Intel MSR is not well documented, I would not argue strongly either way.
In this video https://www.youtube.com/watch?v=DpO1Tfa4IZ4 keynote, Amin Vahdat explains how he led a transnational approach to reliability in a huge complex system. In response to a question about whether hiring should be changed to increase reliability he says no - just that it needs to be measured and emphasised as a priority.
For another unicorn, clearly opening up new things to people: Oculus, though it wasn't the first virtual reality headset.
That said, cross platform compatibility is always going to be hard. I'm still amazed that Adobe let that platform die. It has taken so long and so much effort to recover equivalent functionality, and in some cases we are still lagging what Flash could do.
This would be much clearer and could automatically keep working if more cases were added (adding new node types is common when adding language features to abstract syntax trees).
This is a very awesome demo but my experience with other templating systems in IDEs (like autogenerated toString and other methods in Java) is that making boilerplate easy to write doesn't help make it easier to read or modify.