trilinearnz
Joined 9 years ago
Joined 9 years ago
Also as a more passive job-seeking strategy, you could leverage your professional network of past co-workers to let you know if any opportunities come up (always had a lot of success with this personally). That way you can dip your toes into the job pool without having to switch focus completely.
I'm sure you are capable of switching careers and skillsets more successfully than I was, but for me, metaphorically speaking, after peering over the hedge, I came to be content with the color of the grass on my own side.
A good lens might be to view those positions as senior first, and technology second, even if you don't necessarily voice that perspective in the cover letter / interview.
Was the vertex compression responsible for the wobbling/swimming effect you'd see on models, when running Q1 and Q2 in OpenGL mode?
To a lesser extent, even being able to modify pretty much any game mechanic via the pull-down Console was amazing too. A great entryway to programming for the young enthusiast!
Always was a wonderful advantage to owning a PC over a console. That, and the accompanying utilities you could combine with the game, to create new graphics, sounds etc.
This, of course, makes perfect sense as an output from an industry leader in the field (Carmack). However it definitely requires a lot of foreknowledge and, dare I say it, a mathematical bent to follow with confidence.
I believe there were similar bits in the Quake 1 source, e.g. for Scourge of Armagon (Mission Pack No. 1) you would see things like '// HIPNOTIC'.
There are various protection schemes that make it impossible to modify or replace a firmware from a running system. coreboot allows to disable these mechanisms, making it possible to overwrite (or update) the firmware from a running system.
Usually you must use the external method once to install a retrofitted coreboot and then you can use the internal method for future updates.
https://doc.coreboot.org/tutorial/flashing_firmware/index.ht...