Comment Comment by trilinearnz The hip swivel worked well, functionally, but I always lamented how stiff the character animation looked because of it.Was the vertex compression responsible for the wobbling/swimming effect you'd see on models, when running Q1 and Q2 in OpenGL mode? parent trilinearnz 2 years ago
Was the vertex compression responsible for the wobbling/swimming effect you'd see on models, when running Q1 and Q2 in OpenGL mode?