Recent submissions

Comment · 5 days ago
I want to see good, small, focused tools that are highly polished and (user) tested, and fit into a bigger ecosystem that can be mashed up and adapted on the fly to fit the task you have. Just porting existing mega-apps doesn’t seem appealing at all. They are still going to be as inflexible and overwhelming, and much rougher around the edges.
Comment · 23 days ago
If anyone asked me what my favorite podcast episode ever was, this would be it. Your comment very slightly spoils it though I think, it’s one of those stories that are best if you know very little going into it.
Comment · 24 days ago
Read ang_cire’s comment again. It is describing shifting hours around across the year, or reducing them, not shifting them around across the day.
Comment · 1 month ago
It’s a fascinating design approach. Taking a few basic primitives (paper, ink) and seeing how much mileage you can get out of them without interfering with their fundamental behaviors, but also without adding new primitives. Most interaction design would add a new primitive for every high-level user need instead. Which to be fair probably makes more sense for practical product design needs. But the ability to compose/decompose sophisticated behavior from/into smaller parts I think is a hallmark of software that really works as a predictable tool with a high ceiling for what kinds of problems you can tackle. I guess well-designed programming languages are a perfect example of that.
Comment · 1 month ago
Comment · 1 month ago
Same for me, while the actual clear button, ironically, does not work reliably.

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