rjkaplan
Joined 11 years ago
Joined 11 years ago
> After trying a few stopgap solutions—like purchasing M1 Maxs for our team—build times gradually reverted to their original pace; Ccache and remote caching weren’t enough either.
The link you provided also describes a GPU amenable approach, but it says that jump flooding on the GPU is faster.
> For a more efficient GPU-amenable method, see also jump flooding by Rong and Tan. Their method generates a closest point coordinate field from which a distance field can be derived.
This looks great when combined with area light sources, like you suggest, but in my experience it's too slow for interactive demos.
I'd love to be proven wrong on this :)
I find that his articles are best for folks who already know a thing or two about computer graphics. Here's a post that I think is pretty good for beginners: http://jamie-wong.com/2016/07/15/ray-marching-signed-distanc...