pixelbyindex
Joined 4 years ago
Joined 4 years ago
I had not thought about the learning cost of the experience. I have been trying to avoid the sunken cost mindset and looking to wise up before the next round of decisions
In some sense the challenge here is the production value required on kickstarter these days. Building a community, a sense of trust so that backers will have a feeling of confidence, and making sure the milestones hit on schedule.
The rough demo I have now is not enough. I will keep the kickstarter card in my hand for now
However, if player's don't care about the gameplay, no publisher will either. So that's a very practical piece of advice in your comment. Building the audience to validate the idea should take a higher priority.
On the positive side, the studio showed enthusiasm across the team while working on the project (biased as it may be)
It is intended to be simple: - with the power of a mac mini, you can host (almost) anything - pay for the mini, it is your machine to do with as you please (we will host it for you) - if you decide you no longer need hosting, we will mail you back the machine that rightfully belongs to you
if anyone is interested in becoming a partner, shoot me a message, [email protected]
There are a few important things to consider, like unstable IPs, home internet limits, and the occasional power issue. Cloud providers felt overpriced for what I needed, especially once storage was factored in.
In the end, I put together a small business where people can run their own Mac mini with a static IP: https://www.minimahost.com/
I’m continuing to work on it while keeping my regular software job. So far, the demand is not very high, or perhaps I am not great at marketing XD
At the same time, I quickly ran into several of the limitations involved, ip addresses fluctuation, limited up speed on residential internet, electricity problems, you name it.
I didn't want to pay the crazy prices required for a dedicated server on AWS, and my storage needs were much greater that I was willing to pay for.
So I started a local business that allows you to run your own mac mini and access it with a dedicated ip for whatever purpose you would like: https://www.minimahost.com/
I'm hoping that over time I can grow it to a point that it could replace my software day job.
Oh, and I am about 3 years into an online mobile battle game. Hoping to publish in the next year or so.
Post publish, I will probably try Unreal and see where it takes me. I think Tim Sweeney has brought some good ideas to the space, so I am more willing to hop on his bandwagon.
As far as the conversation goes, 1st party implementation by Apple would be nice and all, but 3rd party doesn't bother me in the slightest. (at least in this case)
Location: San Diego, CA
Remote: Preferred
Willing to relocate: Yes
Technologies: Javascript / Typescript, React, C# .Net, Python, MongoDb, PostgreSQL, AWS services, many more
Résumé/CV: https://felipemullen.com/resume
Email: [email protected]
I am a staff level senior engineer with lots of experience in all things related to modern webapps, apis, backend services and databases.I also have a variety of skills that go beyond writing code, with UX and design, creative thinking, and systems design, and managing a team of 3 over the last 2 years. Currently building up my indie game company, https://ind3x.games during my spare time. The goal is to one day be able to make some major OSS contributions, both individually and via the company.
Some links to my online presence:
https://www.linkedin.com/in/felipemullen/
https://github.com/felipemullen/
https://felipemullen.com/