One of the reasons that has caused hesitation in deploying the idea early is the possibility that the mechanics might be instantly swallowed up by a publisher who could replicate it in a matter of a few months.
However, if player's don't care about the gameplay, no publisher will either. So that's a very practical piece of advice in your comment. Building the audience to validate the idea should take a higher priority.
On the positive side, the studio showed enthusiasm across the team while working on the project (biased as it may be)
However, if player's don't care about the gameplay, no publisher will either. So that's a very practical piece of advice in your comment. Building the audience to validate the idea should take a higher priority.
On the positive side, the studio showed enthusiasm across the team while working on the project (biased as it may be)