momerath

Joined 14 years ago

Karma
255
Submissions
43
Member since
Sep 13
currently: https://github.com/interledgerjs and internal projects (in clojure mostly) previously: http://vendetta-online.com
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Recent submissions

Comment · 8 years ago
Agreed about maintenance, but yeah, CA registration is that much more.
Comment · 8 years ago
I don't know where you get this idea; they talk a lot about the connections between columns and how they reinforce each other.
Comment · 9 years ago
Cloud rendering is a fantasy for games on flat screens, because the latency is too high. To maintain 'presence' and not get sick in VR, the motion-to-photons latency has to be _consistently_ <20ms.

360 video for VR is certainly a bandwidth-hog, but I think that could well be offset by most VR content being game-like, where, though the game might weigh in at 40G, you download it once, and spend 40 hours in it, vs a 4k movie at the same size, which lasts 2 (and which you'd likely re-stream if you watched it again). In other words, widespread VR use, even with next-gen hardware, could actually lead to a reduced demand for bandwidth.

Comment · 9 years ago
Unfortunately, I think you're correct.

Anecdote: I used Erlang, over the course of several years, for very-high-level bot behavior and multi-player mission control, where performance was much less important than the things Erlang provides, but I still had issues with it. Nonetheless, I felt it had given me great leverage, and I thanked Joe Armstrong profusely, when I met him at a conference. Later at the con, I asked a panel whether there were active efforts at improving performance, perhaps with a JIT. They seemed to take it as an attack, and suggested that if I need performance, I should use another language. I mostly write in Clojure now.

Comment · 9 years ago
Comment · 10 years ago
Cyberneticists are not ignorant of your viewpoint. You may be right 'ultimately', but you might find your views refined if you actually dug into the arguments. Stafford Beer addresses "variety reduction" in the first of these lectures:

http://www.cbc.ca/radio/ideas/the-1973-cbc-massey-lectures-d...

Edit: as a quick software-design analogy, I think Cybernetics gets labeled "top down" design, by people who think there are only top-down and bottom-up to choose from. It's more of a middle-out strategy.

Comment · 10 years ago
De jure, you're right; de facto, we're fucked.
Comment · 10 years ago
I don't know a lot about chess, but I would try picking several prolific players with what seem to you to be different styles, and training a classifier to identify the player, as an experiment in viability.
Comment · 10 years ago
Sanders would also seek to double the capital gains rate for the richest 2%, and close various loopholes.
Comment · 12 years ago
Thank you! I looked pretty hard for a OneTab-like extension for FF about a year ago, and couldn't find one. It's the one thing I really miss about Chrome; making my own was on my TODO list.
Comment · 12 years ago
I don't know what you mean by "major city," but I look in Milwaukee every six months or so. There simply aren't any "independent ISPs" here with remotely comparable speeds or prices.
Comment · 12 years ago
The use of Doom3 in the Kickstarter (I remember feeling like Carmack had given his seal of approval), definitely provides Zenimax with ammo, and I agree, it could be ugly.

Like so many other (game) programmers, Carmack is a hero of mine, and the bias runs deep. In reading the complaint, though, I was starting to feel for Zenimax, but when the "$500 worth of optics" phrase started appearing, they lost me. The kit, as described in the thread where Carmack and Palmer first interacted in public, was to be a display, display-controller, and some sort of ski-goggle based contraption you could put together. And, iirc, $300 was the price discussed.

But I think the really key point, missing from this complaint, is that, before Carmack (and Abrash at Valve) improved on the Rift, it had stirred up interest because of the concept of using simple, _cheap_, optics, that would allow the display to be closer to the eyes (wide FOV), and pre-correcting for the resulting distortion in software.

Carmack and Abrash provided some secret sauce that I'm sure will be vital to the sense of presence that will drive broad appeal, but the breakthrough was saying "so what if the optics massively distort the image; we'll fix it in software". From what I've read, I'm pretty sure that wasn't Palmer's idea to begin with either, but he was the first one to run with it.

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