jacktoole1
Joined 15 years ago
Joined 15 years ago
Edit: Seems to be working now anyways :).
I'm sure it's possible to get that setup with XMPP, and it's definitely possible to get an equivalent setup with IRC (which I have an external server running ZNC for), but it's not out of the box, and there is something to be said for having a good configuration set up and working for everyone out of the box.
similarly,
var oldPlaceObject = map.placeObject;
var newPlaceObject = function(x, y, type) {
if (type !== 'block') {
map.placeObject = oldPlaceObject;
map.placeObject(x, y, type);
map.placeObject = newPlaceObject;
}
};
map.placeObject = newPlaceObject;
was my solution to multiple levels ;).Second, wow, a scale factor of 256! Off the top of my head it might be numerical error building up. If that's the case, I'm very sorry. (It's also sometimes possible to get infinitesimally close to the target without technically reaching it mathematically, in which case the interface unfortunately looks like the answer is correct, when it's not.)
All of the puzzles are solvable with dilations of scales only 2 or 1/2.
The undo button thing would be a huge improvement; I'll fix that. (Also, if you do two transformations that cancel each other out, it will notice and remove both rather than adding two. So you can actually undo a reflection by clicking the reflector again.)
As some other comments have pointed out, you might have seen the text based dilation, which is used for one of the problems for a specific reason :). The dragging dilation tool is far from perfect, but is a bit closer to what you described.
While we don't have an ideal test-like practice environment yet, I hope that we will be able to provide one in the future.
That said, I've found react to be very declarative, especially over the raw jQuery and Backbone I'd used before. Most of the components I write have no state, and render() declares how to render them from any state, without having to worry about how to change things on state changes.
I don't think it's possible to learn moonscript without learning lua concurrently, since lua makes up so much of the underlying semantics. So I think the choice is either (a) learn lua, or (b) learn lua and moonscript for some nice syntactic sugar.