jaaron
Joined 19 years ago
Joined 19 years ago
I use agent-shell and I love the ecosystem that's being created there:
https://github.com/xenodium/agent-shell
And for claude interacting back with emacs:
Some folks like having an MCP package. I agree that gives you a bit more control. But I live dangerously and run emacs in daemon mode and tell claude to just run emacsclient to execute elisp as needed. It works amazingly well. Claude has full visibility into my editor and together we can pretty much do anything.
In fact, I increasingly think of emacs as just a live lisp machine. It's a surface that I and the agents can interact against. It acts as a document store, database, control surface, etc.
Everyone agrees that water is wet (P!=NP), but no one can prove it. In the meantime, a whole field of computer science was built on a stronger belief (ETH): that water, at its worst, soaks. Turns out, even at its worst, water only makes things damp. It's still wet. That said, this finding did produce a new measurement of wetness.
I hadn't considered HTML and I'm definitely going to try this.
gnu and emacs already have a long history of cli and text friendly solutions that LLM dev agents can easily use and are trained on.
Or for structured data, just use a database. Dev agents can work with SQL just fine.
I didn't know about Kiro specs. I've been playing around with my own org-mode based approach with mixed success in keeping dev agent work tracked:
My take: The "not a game" positioning feels like surrendering before the real design challenge begins. With our first experiment (Retail Mage [1]), we deliberately created a hybrid between traditional game structure and AI improvisation. We released it precisely because we were getting similar feedback from folks that an early implementation was too open ended and didn't "feel like a game." While I think we proved our point, we also learned a lot (including some mistakes we made).
That said, I _also_ think we can build _more than games_ with this technology. I think we’re edging into a new genre or medium: more improvisational and participatory than either traditional games or film. Structure still matters in this space, though. Without it you're really in the fanfic engine or writing assistant space. That’s fine! But it's a different goal.
Honestly, I'm very interested in this space. I was just speaking on a panel about this Monday at GamesBeat in LA and a few of us have a new podcast about this topic "Playing With Inference" [2] with folks like Nick from AI Dungeon as guests.
[1] https://www.jamandtea.studio/news/making-retail-mage-a-new-a... [2] https://playingwithinference.com/
Some other highlights, specific to the Hacker News folks:
- We have our own AI backend, running in AWS. - Costs were a major issue and we did a lot to lower it - We use a hybrid approach of mixing traditional game AI with machine learning - We have not just AI NPCs, but an AI world interaction model
Anyway, happy to answer questions!
"So we have won. That is decisive. The world will be never ever like before. Globalists have lost their final combat. The future is finally open. I am really happy."
https://x.com/AGDugin/status/1854136340184490282
Dugin wasn’t exaggerating when he said, “We have won.”
Today’s White House display is exactly what he meant. A decade ago, the GOP would’ve never echoed Russian talking points. Now, they’re openly aligning with them.
This isn’t just isolationism—it’s the dismantling of U.S. hegemony from within.
We use LLMs for real-time gameplay. We released Retail Mage last year on Steam as a tech demo of what we can do. We've found FP8 to be the current sweet spot for accuracy and performance for our use case. It's one of the many techniques we applied last year to bring our real-time inference costs down by 3 orders of magnitude to make Retail Mage releasable.
Anyway, we're just sharing this with anyone who finds it useful.
You can read a few more note by our ML engineer, Yudi, on LinkedIn here:
https://www.linkedin.com/feed/update/urn:li:activity:7290455...
https://distill.pub/2020/growing-ca/
"Differentiable Model of Morphogenesis"
- https://cautomaton.com
- https://jamandtea.studios
- https://earlgrey.ai
- https://bsky.app/profile/cautomaton.bsky.social