imperialWicket

Joined 16 years ago

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435
Submissions
211
Member since
Oct 12
http://imperialwicket.com/-profile

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Recent submissions

Comment · 2 years ago
This is a great callout.

I think for a newcomer this is where loading an existing game (like Celeste...) and just changing sprites or updating logic gets you some of the non-built in features for free - but at that point you're more modding someone else's game more than creating your own. I can see how that path could be a non-starter for some folks (no matter their age).

Comment · 2 years ago
Comment · 7 years ago
Comment · 7 years ago
- childsplay https://childsplay.en.uptodown.com/ubuntu (mentioned elsewhere)

- doudou linux http://www.doudoulinux.org/web/english/index.html (an entire linux distro that wraps gcompris and includes other child-specific apps/features)

Comment · 9 years ago
DevOps is a moving target right now, and a lot of great fundamentals are linked here already. I'd also recommend subscribing to, and reading old issues of:

https://sreweekly.com/ http://www.devopsweekly.com/ https://lastweekinaws.com/ https://weekly.monitoring.love/

The last two are fairly young, but have good content so far. I wouldn't call it a well-curated list, but there are tons and tons of great posts are linked (in loosely chronological order, as weekly mail blasts tend to be).

Comment · 9 years ago
I've got a 5 year old Leopard and a 1.5 year old Wild Dog that are perfectly satisfactory. I have a month old Oryx, and my sentiment follows the general comments - I'd probably spend just a little more to go Dell/Lenovo for the next laptop. The rebranded Clevo machines just aren't the same build quality and on a laptop (for many users) that's a meaningful issue.
Comment · 10 years ago
If you did have an iTunes account, you were prime for an iPhone purchase. That demographic had a clean experience of buying a mobile device that was super-capable (someone could pretty much out-of-the-box sell you things, without having ask for information - like a cc #). None of the existing devices had this, and it would be a long time until anyone was even close. I don't think this is a point of disconnect, I was highlighting one of the sometimes overlooked (imo) aspects of Apple's longer-term execution that I think made an impact.

Fair point on the competitors. It's hard to ignore Android as a competitor, and I might disagree with saying that Android wasn't an "original" competitor. But if you mean original as "existing at launch time", I'll happily agree (But by that definition, iPhone isn't a [original] competitor to Nokia/Blackberry/Windows, it just happened to destroy them - EDIT - it's a fair distinction).

Comment · 10 years ago
Monetizing was Apple's success, but in the early iPhones, I'd argue it was a lot of carry over from iTunes. Apple forced you to have an Apple ID, and associated with the Apple ID meant they could seamlessly sell you things and charge you for it. At the time, no one else had this position and it made a huge impact for the iPhone as a successful device in a rapidly changing landscape (phone as phone -> phone as device to buy from carrier/provider -> phone as device to buy from marketplace).

Also: "none of the original competitors even survived"? Are you talking about tech like Sidekick here? Samsung/LG were big players in early Android, and they're obviously still around. There's a huge amount of discussion around BlackBerry, Nokia (Symbian), and Windows - but to say that none of the original competitors even survived feels hyperbolic.

Comment · 11 years ago
Not strictly related, but on your second point - http://www.libertypuzzles.com/ makes some really great puzzles that have very unique ("whimsy", iirc) pieces. I've gotten a few for my children and found that I enjoy putting together the easier puzzles as a speed challenge. The unique pieces make "timed-runs" quite interesting.
Comment · 11 years ago
Comment · 11 years ago
I use a git hook that builds locally on commits to master (with some cleaning just in case I was testing weird things from non-master). I host on s3, but I don't think the s3 transfer vs github push is of great consequence here.
Comment · 11 years ago
This is great supplemental data, much appreciated!

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