imadr

Joined 6 years ago

Karma
715
Submissions
73
Member since
May 21
Software developer, I love graphics programming, procedural generation, game dev, making interactive tutorials Checkout my website https://imadrahmoune.com
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Recent submissions

Comment · 6 days ago
Misunderstood your question sorry, I have no idea!
Comment · 6 days ago
P=NP -> 3SAT has a polynomial time algorithm

P=/=NP -> 3SAT has no polynomial-time algorithm

ETH is true -> 3SAT has no subexponential time algorithm

ETH is false -> 3SAT has a subexponential time algorithm

------

ETH true -> P=/=NP

ETH false (!!!) -> P ?= NP remain unsolved

Comment · 11 days ago
What part of "math is the process of humans understanding math" did you not understand or agree with?
Comment · 4 months ago
Is no one tired else of these repetitive, obviously Claude-made webdesigns?
Comment · 7 months ago
Is it the em dashes? I didn't get the feeling it was AI generated at all
Comment · 8 months ago
Yes and? Let's suppose your statement is 100% true, I genuinely don't see the point of these kinds of comments.

Why every time some person/group of people enact an anti-LLM policy in their project, other people feel the personal need to stress how useful LLMs are and how that project is bound to fail if they don't use it?

Postmarketos clearly exists and works, EVEN if LLMs were absolutely perfect for speeding up development ten folds, is there any absolute moral necessity to use them?

Also isn't this just moving the goalpost that LLM fanatics love to point out?

Comment · 9 months ago
Comment · 9 months ago
What does this even do? Read most of the page but still didn't understand the project actually is
Comment · 1 year ago
I definitely agree with you that the article lacks mathematical rigor, it's something I'll try to improve in the future. Thanks for the feedback!
Comment · 1 year ago
The roughness reflection slider thingy is trivial to generate with any LLM, however you should try generating the BRDF illustration with:

- 3d primitives (arrows, hemisphere)

- billboarded text rendering

- mouse interaction/canvas rendering that works for multiple scenes

It might be possible to vibe code but you’ll hit a wall of complexity really quick

Comment · 1 year ago
I took me about 3 months working on it on and off, it amounts to about 3 weeks of full time work. For my other projects I'm just writing everything to a single typescript file and compiling it with tsc, works like a charm and zero dependencies!
Comment · 1 year ago
Yes, in rendering when we talk about “diffuse” reflection we implicitly mean fuzzy reflections due to light penetrating the material and exiting a small distance away from the entry point (less than a pixel far)

The term subsurface scattering is used for light that exits further away (more than a pixel) like in simulations of human skin

However that part of the article isn’t clear enough and warrants a rewrite

Comment · 1 year ago

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