igpay

Joined 12 years ago

Karma
680
Submissions
64
Member since
Mar 15
Hi, I'm Cameron.

https://csun.io

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Recent submissions

Comment · 2 months ago
Comment · 2 months ago
Comment · 2 months ago
Hey there, thanks! You might already know this, but if you hover your stone around or turn on "Group View" mode you can see solid colored lines between stones. These indicate whether or not they're close enough to prevent cuts, and are really important. Other than that, I think that the uncertainty and need for estimating is kind of intentional - it's a lot more handwavey than normal Go.

Hope that helps!

Comment · 2 months ago
Thanks for playing! There's a little plus sign that displays on the most recent stone - although I often get lost searching for it so it can probably be made bigger.

For the naming, I would think the game needs a bigger following before I can drop the "Go" or otherwise shorten the name. Not sure the SEO situation would be very good with just "Voronoi" right now :)

Comment · 2 months ago
Thanks! I think that the high CPU utilization is probably the bot itself. It's a full-blown neural net running in-browser, so it's definitely a resource hog. If you ever play against a human performance should be much better (though please let me know if that's not the case).
Comment · 2 months ago
Thanks for playing! I don't have a ranking in traditional Go, but after tens of hours playing this game I'd generally agree with your assessment.

One issue is that I think I made the small board too small. This makes it very easy for a monolithic group to dominate. The bot prefers to open right in the center, and I've generally found that to be strong.

I _think_ that playing on the big board gives some more variety to the strategy, but I haven't finished enough games yet to be sure. Playing really connected though seems to still be hard to beat. If players continue to get stronger and play big board games it will be interesting to see how the meta evolves.

Comment · 2 months ago
Thanks for playing! Yeah, the mobile experience is pretty wonky still. I mostly use it to respond to correspondence games when I'm afk but otherwise I think most people prefer to play on desktop.
Comment · 2 months ago
Comment · 3 months ago
It is not yet but the game is still under active development and bots have been requested. If you’re interested in getting updates on development, the discord (linked on the site) has been gaining some traction. I’ll be posting updates there.

The time control implemented currently is that you start with a base amount of time and get additional time for each move. I believe it’s referred to as Fischer time which makes me think it’s related to chess, but I’m unsure how prevalent it is in chess or go.

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