hazzen

Joined 17 years ago

Karma
643
Submissions
77
Member since
Sep 28
I write code for a living.

I collect personal projects at http://hazzens.com

View on Hacker News

Recent submissions

Comment · 13 years ago
Comment · 13 years ago
The free ride area also had major consequences for outbound buses during peak hours. If a bus started in downtown and went elsewhere, riders had to pay as they left the bus. Seattle still doesn't allow you to pay at any door on a bus, only at the front with the driver. A crowded bus meant people could not easily get to the front; either the bus sat while people squeezed down the length of the bus, or they simply got off at the rear and didn't pay.

An alternative solution, of course, is to incentivize use of RFID bus passes (already in heavy use), install RFID readers at all doors, and speed up boarding all-around.

Comment · 14 years ago
A little late, but I think I fixed this. Working for me now in 17.0/Windows 7
Comment · 14 years ago
This is one of the main reasons I'm writing these tutorials - small multiples (nested selections) in D3 are explained very poorly in the official docs, and are a constant stumbling block for coworkers not very familiar with the library.

Sadly, getting around to properly explaining them will take another lesson or two.

Comment · 14 years ago
Author here. I've updated my post to include some words on the current Android games market and how none of it maps to the Ouya. Simply, a game written for a 4.5" diagonal phone screen will not scale down to the 2-3" diagonal touchpad on the controller and then back up to the 52" diagonal of a TV. You have lost too much fidelity in the process; the game will feel wrong if it even works at all.

As for Android being the future of gaming - I don't believe it. Why might a motley collection of devices with disparate specs upend a highly focused and adaptable juggernaut, besides it making a great story? This won't kill the current gaming juggernauts anymore than streaming content killed television ones.

Comment · 14 years ago
Another thing, related but not frequently discussed, is the change in how important gear is vs. other factors. For instance, in Diablo II a high level item would give +20 vitality. Your character got 5 stat points per level which you could, if you wanted, put all into vitality. This high level item was roughly equivalent to only 4 character levels (of which you got 99).

In Diablo III, a high-level item is giving you 200+ vitality. I don't know about other characters, but I believe my Monk is getting 2 vitality per level (and there are 60 levels). A _single_ item can give me more of a stat than I gain from leveling all the way from 1 to 60. As such, leveling up doesn't do much other than allow equip items with better stats.

Because items in Diablo II gave, comparatively, closer benefits to gaining another level than those in Diablo III, I felt like I was making progress with either a level up or a nice item drop. If my character was getting decimated in Act IV of Nightmare, I could go back and gain a few levels and maybe get some new items in the process. In Diablo III, not only do your levels not increase your survivability or killing power in any way (besides new skill runes), by the time you feel like you aren't strong enough to defeat an encounter you'll most likely have few or even no more levels left to gain. The only tangible measure of progress is "phatter lewt" at this point.

Comment · 15 years ago
I stand corrected, and should have checked Craigslist before posting. It is astounding how much rents have gone up recently. The neighborhoods I had in minde were Lower Haight (5 minutes-ish to the N, 10 minutes-ish to the rest of the lines, 15-20 minutes-ish to 16th & Mission BART) or the part of Market near the Castro Safeway (shave 5 - 10 minutes of all of those times). It seems like $1800 might be a better floor, and that is a studio-like thing. Of course, its a small market in those places so you may be able to find better (or worse or absolutely no) prices.
Comment · 15 years ago
I would much rather ride a Seattle bus than a SF bus, but the likelihood of finding a bus that goes from A to B (without a transfer) is much higher in SF than in Seattle. This is partly a product of Seattle's shape, where the obvious thing for any bus to do is run north-south from a neighborhood to the downtown corridor. It is also a product of density, which Seattle doesn't really have in large quantities.

And re: expensive neighborhoods for transit. I think your numbers are quite a bit off - sure, if you want to live near the main Caltrain station, you are looking at that much. But you can easily find a large 1 bedroom for $1600 within 5 minutes of the light rail or BART for a total transit time to downtown of 10-15 minutes.

Comment · 15 years ago
It isn't quite a barley wine, at least it doesn't taste like any barley wine I've had before. It has some hints of mead, but the grape is what makes it different. If you live in the SF Bay area, you can definitely find this at either City Beer Store or Healthy Spirits.
Comment · 15 years ago
Descent came out over a year before Quake and was full 3D (except the annoying hostage sprites). It may have taken advantage of being set in a mine to have twisty passages that obstructed views, but it did have its fair share of wide open spaces (most reactor rooms, for instance). I think the reason Quake gets all the credit is due to its popularity, not for being the first.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton