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Comment · 2 years ago
Oh, hello! Thank you for your wonderful library, it made this very easy. :)

If there were significant performance improvements it would be useful to have a non-ratatui option in bevy_ratatui_render! But I would still keep the ratatui option for other reasons. So far I've just been making simple toys that only use bevy's render output, but as soon as you need any kind of text or UI, you'd want to layer other ratatui widgets on top of the ratatui-image widget.

Comment · 2 years ago
Comment · 2 years ago
Oh, thank you! I'll look into this. I'm a little apprehensive of tmux because I've had it mess with ANSI colors before, which this relies heavily on. But it would let me get this to trigger while things like neovim are open, so maybe worth it...
Comment · 2 years ago
Comment · 2 years ago
Its an old windows screensaver! https://www.youtube.com/watch?v=MHGnSqr9kK8

That would be cool! But this is a fairly different/incompatible approach- here each frame is generated by the GPU using an actual game engine (bevy) and then printed to the terminal instead of a window- no logic for different types of characters. Maybe in the future if I replace the ascii rendering library.

Comment · 2 years ago

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