Recent submissions

Comment · 2 days ago
Oh, my bad then.
Comment · 2 days ago
Moreover, in their private training sessions, their models played cumulatively about 180 years worth of games, so I doubt there were many mechanics left to be mastered.
Comment · 2 days ago
I don’t think they did. If I remember correctly, the only limitation they have introduced was the available playable character pool.
Comment · 2 days ago
No image recognition, the bot gathers info about the game from Dota's developer API. Which, to be fair, is a massive advantage, but it, in my opinion, doesn't make the achievement any less.
Comment · 2 days ago
That's what I said in my comment, that LLM is just not what you want for such a task.
Comment · 2 days ago
Comment · 5 days ago
It’s really good that folks over at Astral decided to implement it. It was difficult for me to understand what does this protocol provide that couldn’t be implemented with a new LSP capability, the linked document doesn’t really explain that, but what did become clear to me is that seemingly Microsoft are trying to invent new features for their proprietary LSP server that only works in VS Code so people will have harder times switching to other editors. This way, no matter what Microsoft comes up with, will be matched with very high quality open source tools.
Comment · 13 days ago
Comment · 20 days ago
If that’s the case, then there’s even less to be done, isn’t there?
Comment · 20 days ago
First of all, what’s wrong with the author, if you have to read through 14 paragraphs to finally reach the point where they actually write on the topic directly.

Second, I think the article is really silly. If they are concerned that eventually service providers might restrict passkey authentication to authorized passkey providers, what prevents them from disabling password/TOTP authentication? That’s just silly. I’ll use passkeys while they are convenient. If service providers start disallowing my passkey provider, I’ll either switch to password/TOTP if that’s possible or just stop using the service whatsoever. What’s the big deal?

Comment · 26 days ago
This raises an obvious question. Why Gleam team weren't doing that in the first place? Obviously they didn't have direct Gleam AST -> Erlang source pipeline, they must have had to build some their own custom Erlang AST representation that they then translated into the source code.
Comment · 1 month ago
>Raymond has been involved in the evolution of Windows for more than 30 years. He occasionally appears on the Windows Dev Docs Twitter account to tell stories which convey no useful information.

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