Recent submissions

Comment · 14 days ago
Yes, yes, it a family office vehicle. First time?
Comment · 14 days ago
You know, at some point it's pretty obviously just willful negligence.
Comment · 15 days ago
> The snails, which actually grow to about eight inches in length, but can stretch—if nothing else, for headline-writing purposes—to nine inches, have worried Florida authorities since 1969.

Delightfully self-aware.

Comment · 15 days ago
More of a Mistral fan, I take it?
Comment · 16 days ago
Consider over 30 years of protecting the Linux project from idiots and vultures.

The combativeness is a feature, not a bug.

Comment · 17 days ago
Most of them are too smart to have brief thoughts, but not smart enough to have succinct ones.

There's also rhetorical advantage in spewing so much stuff that you snow your reader under a blizzard; what's worse, some of that tends to be true.

Comment · 19 days ago
> you're expected to be controlling essentially every unit on the map at all times.

I think that's the core of a big criticism of Starcraft. After a certain point, it almost becomes a rhythm game.

The actual depth of the units was also smaller, compared to the fairly rich dynamics of TA.

This doesn't make it a worse game, but it is distinctly different.

Comment · 22 days ago
I am so sorry about the title but HN wouldn't accept the full-length one and I couldn't figure out a better way to chop it down.

"If your team is too busy doing their 'normal job' to experiment with AI, you're preparing them to be replaced".

Comment · 22 days ago
Tiny Glade is great, and it looks like Tunnet is on there too.
Comment · 22 days ago
What are some good games made with Bevy?

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