ai_critic
Joined 1 year ago
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Joined 1 year ago
Delightfully self-aware.
The combativeness is a feature, not a bug.
There's also rhetorical advantage in spewing so much stuff that you snow your reader under a blizzard; what's worse, some of that tends to be true.
I think that's the core of a big criticism of Starcraft. After a certain point, it almost becomes a rhythm game.
The actual depth of the units was also smaller, compared to the fairly rich dynamics of TA.
This doesn't make it a worse game, but it is distinctly different.
"If your team is too busy doing their 'normal job' to experiment with AI, you're preparing them to be replaced".