Comment Comment by ai_critic > you're expected to be controlling essentially every unit on the map at all times.I think that's the core of a big criticism of Starcraft. After a certain point, it almost becomes a rhythm game.The actual depth of the units was also smaller, compared to the fairly rich dynamics of TA.This doesn't make it a worse game, but it is distinctly different. parent ai_critic 20 days ago
I think that's the core of a big criticism of Starcraft. After a certain point, it almost becomes a rhythm game.
The actual depth of the units was also smaller, compared to the fairly rich dynamics of TA.
This doesn't make it a worse game, but it is distinctly different.