SingAlong

Joined 18 years ago

Karma
2,033
Submissions
748
Member since
Jul 7
Friendly neighbourhood Elixir & Ruby person and a few other things.

* https://github.com/HashNuke

* akash at akash dot im

* https://define.run

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Recent submissions

Comment · 3 months ago
Congrats! Even if this is vibecoded, this is a hard task to get just a barebones renderer working.

I do concur with the few other folks here that the ShowHN is meant for actually showcasing something rather than the landing page with a screenshot. I would expect it to link to a downloadable binary or the source.

Showcasing Web Platform Tests coverage would be better than just Acid 3.

For anyone else wondering why this is hard: I'm writing a browser engine that renders to png. I dug into the source code of other browser engines and came across scenarios that I had never imagined. I learnt about font rasterization, execution contexts for scripts, etc. There's a tonne of stuff to be learnt by building something like this.

Supporting iframes and each group of the web platform APIs, each add another layer of complexity that I definitely dont want to be tackling as a solo dev.

Comment · 6 months ago
Same in Vietnam. Just refresh the page. It’ll get you through.
Comment · 8 months ago
Former small phone person here: I went from a small iphone to a large one just to substitute not having to carry around my ipad. I really wish iphone fold is here sooner.
Comment · 1 year ago
Been using this for two days now. Notes below:

* This is an excellent alternative to Sonnet - which was my daily driver. I'm glad I tried GLM 4.5. You won't find any difference.

* My context usage per session was about 50% with Sonnet earlier, but it fills up fast with GLM, and I hit 80-90% often. Could be the lower context size that is hurting.

* Sonnet used to be very painful to work with as the context size goes beyond 80% (hence my habit of shorter conversations). GLM holds itself well even until the last bit of remaining context. Does not deviate from the assigned task.

Comment · 1 year ago
Comment · 1 year ago
Great to see this here!

Stratus3D has been working on the golang rewrite for almost a year now. That is a lot of improvements working seeing the light of the day in this release.

He has also been the most active maintainer on asdf for close to a decade now (that’s also how long I’ve been inactive after the initial year of work).

Comment · 2 years ago
Comment · 2 years ago
Congrats on releasing the game ~! A year is a very short time to release what looks like a polished game from the screenshots.

Just got the game to read the source code. Looks like Steam requires that I install the game in order to view the source, and that isn't possible because I am on a Mac. Hopefully some day :)

Comment · 3 years ago
I love the design. Thank you for making this.

I like the fact that you have a lifetime plan. Given that this is a mobile app, having a lifetime plan is easier to pay-and-forget.

Hope you find success with this app.

Comment · 4 years ago
I wouldn't go by whether a plugin is first-party or third-party.

The only plugins under the asdf-vm github org are for Ruby, Node.js, Elixir and Erlang, because those are the only languages I needed.

Comment · 4 years ago
From having maintained 60+ API integrations for a B2B business, I can see how Netlify Graph (or previously OneGraph) solves a real problem.

The initial integration is usually straightforward, but the maintanence of these seemingly simple API wrappers is what bites back in the long run.

With having lots of integrations, these are the usual failure points:

1. Teams find it hard to keep track of all the changelogs across APIs.

2. Failing at [1] means that API changes get noticed much later and having to cram the work into product development cycles.

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