Keeeeeeeks

Joined 9 years ago

Karma
154
Submissions
61
Member since
Jul 20
[ my public key: https://keybase.io/keeks; my proof: https://keybase.io/keeks/sigs/ePuEG0zjXsmzYwJcbqbJe7jD0td8YcrPgN4hBev76z8 ]
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Recent submissions

Comment · 1 month ago
> VC backed millennial advocates for skilled laborers with finite lifespans to perform unmonetizable, highly specialized labor instead of using an LLM

deeply unserious

Comment · 3 months ago
I think the only way to really prove you wrote something is a camera streaming video and audio from a faraday caged room, and a program like this recording each keystroke

Then you can upload that to a private repo after each session.

Otherwise people make a program an agent can use to type and retype whole sections like a person

Comment · 3 months ago
downstream affects of never getting the south and appalachian regions meaningfully online
Comment · 6 months ago
If they formally sunset the feature, there’s less of a case for someone to sue.

One can’t say they didn’t know or consent to their group chat info being used for training data if there’s no reason to assume your chat data is private

Comment · 6 months ago
https://marginlab.ai/ (no affiliation)

There are a number of projects working on evals that can check how 'smart' a model is, but the methodology is tricky.

One would want to run the exact same prompt, every day, at different times of the day, but if the eval prompt(s) are complex, the frontier lab could have a 'meta-cognitive' layer that looks for repetitive prompts, and either: a) feeds the model a pre-written output to give to the user b) dumbs down output for that specific prompt

Both cases defeat the purpose in different ways, and make a consistent gauge difficult. And it would make sense for them to do that since you're 'wasting' compute compared to the new prompts others are writing.

Comment · 7 months ago
This looks nice! Would love to integrate it into an intfic project I'm working on: storyloom-weld.vercel.app

How would you say this is inspired by, and compares to, writing in literate programming languages like Inform 7?

Comment · 7 months ago
A theory that’s floating around is that since frontier models are so good at sounding like humans, companies paying for ads are arguing that Dead Internet Theory -> ad costs should go down.

Therefore, the push to ID everyone using the internet (even down to the hardware) is a way to prove that ads are being served to real humans in their target demographic.

Comment · 9 months ago
If I had to guess it’s because GDP growth in industrialized countries are driven by financialization facilitated by cheap power and energy, and the countries that are more financialized don’t exactly want the countries with precious minerals to be industrialized enough to be self sufficient.

That’s why a lot of global south countries with valuable materials (oil, data center building blocks, etc) are often chronically destabilized, but not so much so that it’s impossible to find someone to buy unrefined materials from.

Comment · 2 years ago
> All these “we” statements should be “me” statements.

And all of your sentences ought to have "I think that" at the beginning; while reading OPs message as a sign of victimhood instead of a statement of fact gives you the opportunity to sharpen your sense of self against it, it gives the appearance of signaling more than it gives actionable advice. otoh, if the former was your goal, I misread intent.

Comment · 2 years ago
The nuance that's lost in the article: - Game Devs are similar and different to SWEs. The differences are that most game devs are contractors, work long hours, usually get underpaid given the work they're doing(they're working with low level languages to make droplets on Spiderman's suit look realistic enough for Youtube commenters).

- AI is 'good enough' for a lot of industries, and will be continued to go to market when it's 'good enough' for a given industry.

- That said, AI in games as it stands is really buggy. A "Good Enough" relationship, dialogue tree, Social Graph LLM for a game might take so much time finetuning that it may always be better to just start with Twine or an excel sheet.

- Gamers (with a capital G) are different from gamers. Gamers are the gaming equivalent of armchair food critics. They hate AI, and will brigade anything with a whiff of it, and will demonize anyone or anything that pushes back on them, even if the Gamers are wrong (see the 'Baldurs Gate Xalavier' drama).

- The issue is that Gamers are the influencers that determine whether the long tail of games (games that aren't AAA mainstays, yearly sports games, or the top multiplayer games) get enough momentum and traction to pop up for less serious gamers.

- Gamers hate AI, and will do everything in their power to make every content creator 'acknowledge the controversy' (these 'cancel culture'-adjacent dynamics are all downstream from Gamergate). Comnsidering Gamers are often the enthusiasts most game studios need to swing digital game store algos in their favor, you don't want to build a game that becomes a 'stand-in for a controversial topic.'

- If the game is polished enough and is a AAA game that has a dedicated audience, it'll get bought in spite of that.

- If the game was AA or indie, the influencers who'd amplify the game in other instances will talk about it like the end of True Artistic Gaming.

- This leads to less MTX-like games getting funded, because the long tail of gamers are mobile, and most mobile games are miniaturized one-way casinos with WoW guild warfare grafted onto it.

- If there are more layoffs as the gaming industry's financiers go risk off for lower ROI games, then only the AAA, P2W, gacha, battle pass games get funded, which creates a feedback loop.

So yes, games as an industry will continue to rake in money because gacha games, battle passes, and MTX business models make the overwhelming majority of the industry's revenue. What's being missed is that what saved gaming from the ET gaming market crash and took it to $1 billion in sales for Counter Strike lootboxes was the passion and specialized labor of a lot of people. A lot of issues with game development preservation have accumulated (losing source code, laying off people who knew how to build critically acclaimed games before doing knowledge transfer, etc), and will compound as thousands of people get laid off, and people either dial in core parts of games, or outsource logic to an LLM.

The article acts as a lamentation, because the games that most people above the age of 20 grew up with are not going to be made as often anymore, unless there's some way to introduce a whale/guppy power dynamic with online play, or a battle pass, or gacha "Pay-to-Win" mechanic that pays for itself within a few weeks of launch.

Comment · 2 years ago
they could, but a law enforcement agent looking for a suspect will send a lot of subpoenas to every porn site. When a porn site says "we wipe that data instead of storing it," the law enforcement agent will say "what do you mean you wipe KYC and identity verification trails once you get them? Are you letting sanctioned people use your site and covering your tracks?"

Similar thing happened to Valve; people were trading gun skins, and regulators fined them for not having AML/KYC controls because the state argued "the business didn't do enough to stop money laundering."

This trickles out to porn companies (and the vendors that use them for identity verification), and implies that they need to store this data to prove that they didn't delete it to help terrorists.

Comment · 3 years ago
is there an LLVM - GDScript transpiler that anyone has laying around?
Comment · 3 years ago
is there an LLVM - GDScript transpiler that anyone has seen?
Comment · 4 years ago
The core axiom is unfalsifiable because it hinges on asserting the intent, and relying on other unfalsifiable questions to try and ascertain intent ("why do decentralization if not to avoid legal risk of doing bad things?"), but the answers proposed by crypto proponents aren't ideals or scenarios that the writer empathizes with, it seems

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