Recent submissions

Comment · 19 days ago
Very cool! I'm working on something similar but am taking it much slower with a focus on accuracy. Mine recompiles into Golang to take advantage of built-in SIMD support.

I've been building the tooling around the PS2 binaries and hope to have a standalone PSS player out soon that can play PSS files as they are encoded, via simulated renderer, and via in-game engine renderer. The future is so bright with LLMs!

Comment · 1 month ago
Here's one I remember: http://jgae.de/sdaeng.htm

From here: https://pajhome.org.uk/crypt/md5/uses.html#sdp

I used this many years ago, like literally 20 years ago. And it appears to have had a bounty! Maybe it is what you recall as well!

Comment · 1 month ago
Comment · 2 months ago
Comment · 2 months ago
I just submitted it last night on HN, actually. So it should be on my profile in my submissions. It's written more about my experience rather than as a tutorial, but I think it becomes clear how it should work.
Comment · 2 months ago
I just wrote about this.

Not this exactly, but how your repository can be your swarm, and essentially be your harness.

Using Gitea/GitHub Actions within your repo and agent runner containers allow you to have agents working in your repos 24/7. Not just that, but in a containerized world you can just link up their brains over some shared storage. Using Antigravity, this means you can share the `brain` and its conversation directory with your agent runners and they can get the entire history of everything.

While building it out it becomes apparent that we are just getting started!

Comment · 2 months ago
Related repo from them, mentioned in the readme as well: https://github.com/xoreaxeaxeax/asm-hall-of-shame

> Instruction latency analysis usually focuses on performance optimization—making code run as fast as possible. The Assembly Hall of Shame takes the opposite approach: searching for the absolute floor of single-instruction performance.

Fun stuff!

Comment · 9 months ago
Comment · 1 year ago
Comment · 1 year ago

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