Hyperlisk
Joined 7 years ago
Joined 7 years ago
From here: https://pajhome.org.uk/crypt/md5/uses.html#sdp
I used this many years ago, like literally 20 years ago. And it appears to have had a bounty! Maybe it is what you recall as well!
Not this exactly, but how your repository can be your swarm, and essentially be your harness.
Using Gitea/GitHub Actions within your repo and agent runner containers allow you to have agents working in your repos 24/7. Not just that, but in a containerized world you can just link up their brains over some shared storage. Using Antigravity, this means you can share the `brain` and its conversation directory with your agent runners and they can get the entire history of everything.
While building it out it becomes apparent that we are just getting started!
> Instruction latency analysis usually focuses on performance optimization—making code run as fast as possible. The Assembly Hall of Shame takes the opposite approach: searching for the absolute floor of single-instruction performance.
Fun stuff!
I've been building the tooling around the PS2 binaries and hope to have a standalone PSS player out soon that can play PSS files as they are encoded, via simulated renderer, and via in-game engine renderer. The future is so bright with LLMs!