Devagamster
Joined 12 years ago
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127
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Member since
Jul 20
Joined 12 years ago
The worlds are carefully tuned and aspects of them are controlled, but the algorithm is the same and I do think this creates worlds or at least aspects of gameplay with great interest.
Technically it uses Vulkan and is based on Google's Skia rendering library. Further it uses HarfBuzz for shaping and Winit for window management.