Benjaminsen
Joined 16 years ago
Joined 16 years ago
Here is cheat sheet to make a game people will actually play
1. The vast majority of players prefer flip one, not flip three.
2. You want the text on your cards so large as you can.
3. People expect that if they click a card, it moves to where it can go.
4. People do not like hard games, give people games that can all be won.
5. You want your pile to sit on the right - at-least for mobile players, reaching across the screen is annoying.
6. People WANT the score. I A/B tested this, people hate when there is no scores.
7. People do not care about sounds.
Things I like from your versions I am totally going to steal.
1. Teach is amazing
2. Showing cards left in the pile
Suggestions
1. The teach arrows are to small, people who play this game have bad eyesight on average.
2. Make teach only show moves that drives the game towards the win state.
3. Add animations, I have AB tested this and the game performs better if you have the basic set
4. Make it load faster, people have industrial attention deficit disorder, you loose 8% of users for each second your game takes to start.
Bugs
1. Reloading the page I can't seem to undo back to the start of the game.
When anyone can build anything it suddenly becomes important who does it. Build trust, build a history of success, build an industry specific brand.
Don't do stuff like squeezing margins by switching to subscriptions...
Once a week on Friday I throw the following prompt. "Based on what you learned watching me build companies, come up with a unique idea for a startup and build it end to end including getting it live"
Seeing what it creates has been a great way to also help adjust alignment feedback to the overall system.
Here is the first 3 products it build to date:
1. https://whowasalive.com - because it would be good for SEO. (it was right) I gave the feedback that there was little commercialization opportunity.
2. https://everyhexcode.com/ - because it would be good for SEO in a valuable segment, developers and designers I gave the feedback that this was uninspired and built in a crowded space.
3. https://everymcpserver.com - because it would be good for SEO in a valuable segment and gives me an outlet to promote my own MCP servers. I gave the feedback that this is still too crowded a space.
Seeing it keep building generic sites in super crowded spaces I spend some time over this week fixing product and scope alignment. It's currently building today's startup. Will report back when it has figured it out.
Based on what you did here, i am totally going to add "Then build a marketing and self improvement plan you execute on weekly for a month" to that prompt!
This is already true in a corporate setting where a more favored employee will get more credit for the same work as a less favored employee. Or on TikTok where performing a dance will get more likes if the person dancing is pretty.
There will still be an advantage in being able to look at something and say "yes this is good", but everywhere humans are a judge of both the thing created and the person creating it is likely that the person part of the evaluation will be dominant.
So, assuming you work in a corporate setting and as a senior you're already good at the whole "yep this is good" part, spend as much time as you can on your people skills.
Anthropic and OpenAI can't steal your ability to interact with humans... yet?
Say I don't think Steve Jobs personally built the iPhone or Walt Disney built Disneyland. But that's still how we describe the human that was the core individual in making these things happen.
I would even argue that giving credits to the workers in movies or video games is the exception not the rule.
To the point that I built modelsalt.com in an attempt to create a structured solution to get more diverse outputs without quality loss.