AJSturrock
Joined 12 years ago
Joined 12 years ago
@jsntrmn we often see the need to de-risk technology choices for decision makers at larger retailers which can sometimes be in conflict to what a developer looks for when selecting a tool or service. We're trying to get the right balance at moltin as we think both voices need to be at the table.
Happy to chat with either of you if you would like to share learnings/experience or if I can help in any way, just drop me a message [email protected]
API based means you’re not locked into a specific CMS or blog platform, you’re not even locked into a specific language or device. All we care about is data transfer and logic, leaving you free to do anything with the frontend.
If you want to know more about what our platform provides apart from rapid development, we’ve touched on them in our other comments.
Firstly you can very easily circumvent our checkout flow as we don’t lock you into using the entire system, we could therefore be supporting a large store and never receive a payment.
Secondly we see transaction fees as penalising you for selling well. It’s tough to push a product when gateways already charge for payments. A combined total of 5%+ for every order would be difficult for store owners to swallow.
We decided that offering a free tier and flat monthly fees for our paid users would be more acceptable. As a user you know exactly what you will be charged for each month.
Thanks for the feedback though, we’ll see what we can do to explain API requests and storage better.
Apologies about the drum hit at the start! Appreciate that is probably way too loud, especially on headphones. Cutting the first second out now and also adding a fade in for music track on the menu music to ease you in!
The tileset/isometric mismatch and the pixel grid fringing are both great calls. I am by no means an artist so this is a big help! I hadn't come across Unfake before, that looks super useful to clean up the existing assets and any new ones I generate.
I came across https://www.pixellab.ai/ today when I was researching unit sprite animation & tileset generation and think I may have to redo a lot of the graphics entirely, seems to be the most expensive part outside of the Claude Max plan..
Running through your suggestions with Claude now to get them implemented. Cheers!