3dGrabber
Joined 15 years ago
Joined 15 years ago
count me in.
May I throw in BeOs' icons [1] for good measure?
From your descriptions, it seems likely that the same system was used in the earlier games.
Back in the day, I reverse engineered the level format of v2. I Understood the graphics and physics attributes, but never how the waypoint system worked. (in multiplayer, if you take too big of a shortcut you’ll be penalized by being “popped”)
Can you explain how the waypoint system works in v3?
The equations for the two devices are essentially the same, only the units change.
Also, there are some NAN’s hidden in the palmtrees.
which is another one of its flaws.
<DoStuff args={...}><DoMoreStuff args={...}> <DoEvenMoreStuff args={...}/> </DoMoreStuff> </DoStuff>
vs DoStuff(DoMoreStuff(DoEvenMoreStuff()))
Both of them you would split into indented lines when they become too long. And 1 becomes too long much faster.Also with 2 you can do
const todo = DoMoreStuff(DoEvenMoreStuff());
DoStuff(todo);
where as with 1 you cannot.The {...} syntax is a non-standard extension to XML/HTML I think MS came first up with back in the day for XAML (WPF).
It's a hack to "fix" a shortcoming of the base language.
It does not compose, i.e. :
<DoStuff args={<DoMoreStuff args={...} />} />
does not work.
It's about getting rid of a flawed syntax.
But it'll probably never happen because people are used to it and oblivious to change.
Unless of course if one of the FAANG publishes it as their New FrameWork [tm], then everybody will jump on it, and people that don't are seen as "not modern".
<DoStuff> args </DoStuff>
vs
DoStuff(args)
XML gets all the hate for being overly verbose (and for good reason [1])
however with HTML syntax, which is almost the same, everybody seems to be just fine...
[1] XML is sooo nineties, the "modern" developer uses markdown. inb4 S-Expressions
</rant> (...yes I know)
Citation needed. What is user fatigue? Can it be empirically measured? Fatigued by what? Too much color? Lack of shape? Too much contrast? Lack of contrast?
When is the last time you were "fatigued" by icons?
Without hard facts the expression is just a wishy-washy way to promote a personal taste.