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Comment by 3dGrabber

Awesome!

Back in the day, I reverse engineered the level format of v2. I Understood the graphics and physics attributes, but never how the waypoint system worked. (in multiplayer, if you take too big of a shortcut you’ll be penalized by being “popped”)

Can you explain how the waypoint system works in v3?

parent 3dGrabber 2 years ago

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