> WebGPU enables compute shaders, and there are applications in anything that uses a GPU, from ML to physics to audio to … you name it.
I know.
If you have to go through a giant product like Unity for example to use WebGPU because Apple will essentially have its own flavor of WebGPU just like it has its own flavor of everything, is it really cross platform?
Does Apple support Vulkan? No. It was invented for middlewares!
Apple has a flag to toggle on WebGPU on iOS today. I know dude. What does that really mean?
They have such a poor record of support for gamey things on Mobile Safari. No immersive WebXR, a long history of breaking WASM, a long history of poor WebGL 2 and texture compression support. Why is this going to be any different?
> WebGPU enables compute shaders, and there are applications in anything that uses a GPU, from ML to physics to audio to … you name it.
I know.
If you have to go through a giant product like Unity for example to use WebGPU because Apple will essentially have its own flavor of WebGPU just like it has its own flavor of everything, is it really cross platform?
Does Apple support Vulkan? No. It was invented for middlewares!
Apple has a flag to toggle on WebGPU on iOS today. I know dude. What does that really mean?
They have such a poor record of support for gamey things on Mobile Safari. No immersive WebXR, a long history of breaking WASM, a long history of poor WebGL 2 and texture compression support. Why is this going to be any different?