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Comment by dahart

Responding to your pre-edited comment.

> whom is WebGPU for? […] it’s a huge rigamarole.

Where is this comment coming from? WebGPU enables compute shaders, and there are applications in anything that uses a GPU, from ML to physics to audio to … you name it. What is making you think game engines would be the only users? I bet a lot of companies are looking forward to being able to use compute shaders in JS apps and web pages.

> Godot has had zero development for WebGPU support.

Why would Godot be an indicator? I love Godot and their efforts, but it’s less than 1% of game engine market share, and a much smaller less well funded team. Of course they’re not on the bleeding edge. Unity is closer to 30% market share and is actively engaging with WebGPU, so it seems like you’re downplaying and contradicting a strong indicator.

parent dahart 1 year ago

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