dahart
Joined 15 years ago
Joined 15 years ago
If the goal is wide vector divides, what about GPU? How does this algorithm compare on GPU? Are GPU uses less likely to rely on and benefit from throughput behavior if the vector of divides is spread across all threads?
Why are you assuming there isn’t someone else trying to hack you at the next cafe? Actual damage can happen one person at a time, and can occasionally lead to larger scale compromises. Randomizing your location isn’t going to reduce your risk. Now that everyone who’s paying attention knows they can MITM your Mac, you shouldn’t trust any network.
TBH I think it’s a big mistake to compare this to hand-animated Disney material. They are just very different things, and the debatable comparison will just cause people to focus on what’s wrong with Kono. If you think it’s good, just talk about the good qualities and share it. Also don’t forget the AI is trained on Disney material, and with heavy AI, it’s highly questionable whether you can credit one person for “cranking out stuff”.
What is the ink & paint comment about? The article doesn’t mention ink & paint…
Hehe, as an ex FX animator/TD, this sounds kinda funny to me, there’s likely more to the story. If they knew for sure the textures weren’t going to be shown, it’s a waste of time, not craftsmanship or attention to detail. But it’s plausible because often modeling & surfacing departments have to start work before the shots & camera are fully planned. And sometimes there are camera changes late in the production. It could be that someone’s shot that saw the inside of the dresser drawers got cut, that surfacing expected the drawers to be open in a shot, or that a scene inside the drawer was in storyboards but didn’t make it to layout, stuff like that happens a lot. But no productions are having artists work on stuff that they know will never be shown in the film.
PDI’s toolset was pure magic for it’s time. When I joined, I was in heaven with how easy it was to make procedural animation, build new effects that crossed pipeline stages, render anything you could imagine… I wished I could share it with researchers and hobbyists.