> One of the reasons games do this is the data is compressed, so a "patch" might be indistinguishable from a real update.
Does this happen with more advanced compression algorithms? I've rsynced zip files of different versions of internal software and the diff was always much, much smaller than the entire package.
Does this happen with more advanced compression algorithms? I've rsynced zip files of different versions of internal software and the diff was always much, much smaller than the entire package.