One of the reasons games do this is the data is compressed, so a "patch" might be indistinguishable from a real update.
Also, as a dev, you have no idea what version your users are updating _from_. You either need to generate some number of patches for every version you could be updating from, and figure out if you should just download the whole thing again in any of those cases anyway.
Also, as a dev, you have no idea what version your users are updating _from_. You either need to generate some number of patches for every version you could be updating from, and figure out if you should just download the whole thing again in any of those cases anyway.