maccard
Joined 14 years ago
Joined 14 years ago
My experience has been that rust is significantly slower to compile than C++, by the way
Funnily enough, last week I was working on parsing some json. I wrote a little script in python, tested it and then ran it over the main dataset. It took so long that I rewrote it in C# before the python script had finished!
The difference between a junior and a senior is still very real. With agents, knowing what to ask them to do (or not do) is bordering on more important than it ever was. A curious junior might still go down rabbit holes for things that a person who had done this before. That’s what makes them a junior. Not everything we _can_ do we _should_ do
> Or is there some other emergent effect you're concerned about that you expect me to be able to infer?
Removing the unneeded snark, yes. A well intended, but poorly implemented law will not have the desired effect. If the law states that F2P games are exempt, for example (as Stop Killing Games has suggested), you'll find a massive swing towards free games with $60/80/100 in-game purchases to access the actual content.
> but documentation shouldn’t be an issue
Oh boy. I would bet that at any medium sized games company the number of people who can run the full stack of a game from client to backend locally is single digits, and that it is absolutely not documented.
The actual implementation is very important.
The problem _here_ is if you use steam, or psn, or epic, or any third party provider you need that. It’s a bit like the California cancer label.
I think if there was a better criteria for “multiplayer”, “single player” , “required”, “online”, and “offline” it would help, but I’m not sure if that’s really feasible either.