But that’s not the same thing as supporting offline mode, at all.
> but documentation shouldn’t be an issue
Oh boy. I would bet that at any medium sized games company the number of people who can run the full stack of a game from client to backend locally is single digits, and that it is absolutely not documented.
> but documentation shouldn’t be an issue
Oh boy. I would bet that at any medium sized games company the number of people who can run the full stack of a game from client to backend locally is single digits, and that it is absolutely not documented.