zoenolan

Joined 12 years ago

Karma
755
Submissions
154
Member since
Dec 29
zoenolan.me [ my public key: https://keybase.io/zoenolan; my proof: https://keybase.io/zoenolan/sigs/QniA9vLc5xZBT8GmyJH72T36frZQ2L_ddum45TMagWg ]

I'm linking my keytrace.dev: did:plc:bnzwkyuqln3eviqu6qsgr22j

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Recent submissions

Comment · 27 days ago
I'd second that. I saw the surviving M-21 in Seattle. The highlight of the visit. If you get the chance, well worth your time
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Comment · 4 months ago
The big one I remember was many applications, not just games assuming the buffer swap was performed by a blit into the display buffer, not an framebuffer pointer update. They relied on the previous frames data still being in the back buffer. For those applications you were forced to blit the buffer, not swap the pointer and take a performance hit.

I also remember a media player being called out by name in the code for doing invalid operations, needing a work around and code to detect it was running just to function.

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