ziyasal
Joined 14 years ago
Joined 14 years ago
Supports: Claude Code, Cursor, OpenCode
Stack overview:
Networking — Rust-powered WebSocket + RUDP with fast ring buffers — https://github.com/bugthesystem/Kaos
Game Server Framework — Rust-powered Matchmaking, Lua runtime with hot-reload, leaderboards, storage, chat, rooms, social features (friends, etc.)
SDKs — Rust, TypeScript/JavaScript, Unity, Godot, Defold
Game Studio — AI-assisted builder (similar to Lovable.dev), Monaco-based Lua/HTML IDE, live preview with hot-reload for both backend and frontend, one-click deploy
Early results are promising. Would love feedback from folks who've worked on similar problems or have thoughts on the approach.
Planning to spin up a Discord and public playground in a week or two for anyone interested in early access.
– Sia
Until they do, they won't soon , rtk, caveman, ponytail and many others are just trying to address every growing costs (for 2K org, its around 2.5M, for now), so these are trade-offs we are all know and adjusting, but unlike the author claims we know the trade-off well and forking these tools, benchmarking, verifying the output quality matches our needs and so on to make it work for us, so no blindly.
For solo devs, yes, they might not really need it, self hosting another model to save would be better option. But for orgs thats a spicy part.
Yes, its good that we see these articles are shedding some light but like we do with these tools, lets also consume these articles with a grain of salt.