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Comment · 2 years ago
Comment · 2 years ago
Comment · 2 years ago
The rules of the game are itself like a virus. Looks like everyone here played a slightly different variant. It mutated wildly across space and time.

After I learned two different rule sets from two different sources, I went on and invented my own version. It became an instant hit in our class for many years to come.

Basically:

1. the map is randomized, with some "islands" randomly drawn, separating the map into "land" and "water"; map size is the whole A5 sheet, which is around 30x40 I think

2. player has 10 moves per turn, moving on "water" cells counts as 2 moves

3. the objective is not to kill everything, but only the enemy starting unit ("the mothership")

4. we even added FFA multiplayer later, where each eliminated opponent nets you +2 moves per turn for the rest of the game, to promote aggression. The diplomacy was intense at times, with "vassal states" and coalitions formed against stronger players.

Oh the memories.

Comment · 3 years ago
For the problem statements, there is official github repo (see link in the next comment). As for my zip archives, you basically unzip them all somewhere, point the webserver to it and you are all set (+optionally basic Apache+mod_php setup or equivalent to serve user profiles and solutions).
Comment · 3 years ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton