Recent submissions

Comment · 3 years ago
This is an early prototype of a falling sand engine, which uses WebGPU for the simulation and path tracing for the lighting.

Only works in latest desktop chrome and might freeze for a few seconds during startup.

Comment · 4 years ago
Comment · 4 years ago
You should be able to click on the buttons with a left mouse click. Currently worlds that are exported as HTML doesn't contain any editing functionality except being able to interact with voxels.
Comment · 4 years ago
I've actually spent the majority of development time on optimization rather than actually working on the overall product. The choice to create this project in the browser instead of native certainly made this more challenging! :> And thanks for the report, I'm gonna give this another try to fix, and otherwise gonna forward this to the Firefox devs.
Comment · 4 years ago
Does Chrome work for you?
Comment · 4 years ago
Instead of WebGL, I'd recommend to give WebGPU a try first, as it's a much better designed API. I'd even say that once you've learned the few core concepts of WebGPU (such as command buffers), it's an easier to learn API than the notable chaos that WebGL/OpenGL introduces.
Comment · 4 years ago
Comment · 4 years ago
Comment · 4 years ago
Thanks for the report! I've tried to tackle this issue multiple times now, but found that for some reason on MacOS M1, FireFox's WebGL implementation is severely broken on multiple features that the WebGL specification guarantees to be working. I can't test if this is just for the M1 or also other Mac devices, but Chrome definitely works!
Comment · 4 years ago
At the current stage, the project is more like an editor and playground for designers and coders. But I'm planning on adding a player and entity system, which would allow creators to build actual tiny games with this.
Comment · 4 years ago
Yes the DOF definitely needs some more work. For screenshots it somewhat works, but when actively exploring a scene, it's actually more confusing than useful.

EDIT: Reduced the DOF intensity

Comment · 4 years ago
Thank you! I've already tried to make a post a couple days ago, but it got immediately hit by the spam filters. Big thanks to the HN support for resolving this so quickly :>

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