Recent submissions

Comment · 4 months ago
Hi Rich,

thank you for taking the time to write this out. This is exactly the kind of harsh but true reality check we were hoping to get by posting here..

With regards to the accessibility point, you're right, marking the email field invalid as you type is not accessible. GolemUI allows you to specify different validation trigger modes via form config: 'blur', 'change', 'submit' and 'eager'. We should change that to 'blur' in our demo.

Regarding server-side vs. client-side validation, we fully agree. Because our library is strictly a frontend tool, we see them as complementary features that can coexist.

With regards to progressive enhancement and the full-stack approach, well, is a much harder architectural hurdle for how our engine currently works, but you have given us some food for thought. We will think about these features.

Seriously, thank you for the feedback!

Comment · 4 months ago
Hi Richard,

First let me admit that we are still giggling after seeing who send su this question! Big fans! :)

That being said... GolemUI is a client-side form runtime, the visibility rules, validation, computed fields, and repeaters all run in JS.

But we would be very interested in hearing from the community and specially ... from you! Do you think we are missing a big use case? Any advice?

Comment · 4 months ago
Hey! Woah! Actually, this might seem dumb, but we did not think of that!

After the rollercoaster of what this post have been, I can guarantee you that we will indeed consider this very seriously.

Check the website in a few weeks, I would hope that by them we have had enough time to intake all the feedback from this post, specially from this comment.

:)

Thanks

Comment · 4 months ago
Thanks!

Yes, that is basically the whole idea, to have all the benefits of a JSON like core BUT to give a dx layer on top that allows forms to be semantically defined.

Comment · 4 months ago
we are good at:

- Library design - Forms - Components

We have more than 50 years experienced combined in there.

We are terrible at

- Web Design

I hope that settles it :)

Comment · 4 months ago
correct! We are (obviously), using AI to assist us, but for the library code we are fully on top. And you can expect this to be the case for all the foreseeable future of the library
Comment · 4 months ago
Let me paraphrase a previous reply:

___

You can see our first commit here

https://github.com/golemui/golemui/commits/main/?since=2025-...

Note the date! 2025-09-01, that is the date of our first commit, 1962 commits later we published v1.0

So you can see this has been well thought

___

So the answer to how much has the library code vibe code is none of it...

That said, this is not an excuse for those bugs! We are already working on the fixes, many thanks for raising this!

Comment · 4 months ago
Comment · 4 months ago
Comment · 4 months ago
I don't think there is a simple answer to that, if moving from a big project to GolemUI or any other platform, the key would be to do it iteratively, first starting with a POC and then slowly intaking the rest of forms, if you were to consider doing a POC with GolemUi we will more than happy to help with this obviously :)
Comment · 4 months ago
We are trying to signal that our product is ready to be used, is matured, but is v.1.0 as in this being the initial release... I don't think you would get two companies fully agreeing on their versioning strategy though...
Comment · 4 months ago
THANK YOU!

Being three devs here on a table reading comments and feeling nervous, is great to hear this kind of feedback, we really did pour our souls here.

Comment · 4 months ago
I guess you are implying how mature we are?

If so, I think you can see this on our github commit log:

https://github.com/golemui/golemui/commits/main/?since=2025-...

Note the date! 2025-09-01, that is the date of our first commit, 1962 commits later we published v1.0

So you can see this has been well thought

Comment · 4 months ago

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