withinrafael

Joined 13 years ago

Karma
1,838
Submissions
384
Member since
Jan 18
https://twitter.com/WithinRafael [email protected] hnchat.com:GmOCinsDPUfoxUGcqayo

[ my public key: https://keybase.io/rafael; my proof: https://keybase.io/rafael/sigs/oEZLQbFI0Ryo9S_36fqP3N3cCfoth0k8U1c-k1eqQVY ]

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Recent submissions

Comment · 14 hours ago
Careful. Consider that many of Raymond's writings are actually unverifiable.
Comment · 4 days ago
Anyone using this or similar with self-hosted models/engines (not on local machine)? Didn't immediately see anything about that anywhere in the documentation.
Comment · 24 days ago
With Copilot+ PC branding already retired, I suspect we won't be seeing much more activity on that front.
Comment · 1 month ago
Every time these epic announcements go out, I try co-op multiplayer again, realize it's still miserable, then close it and wait for the next release. I'd love to play it with my wife but completing our own objectives, building our own bases, not being able to directly interact like in other games this decade, progressing forward separately, fixing our own ships, etc. etc. etc. is just a non-starter. Good luck to them though!
Comment · 2 months ago
Neat concept, thanks for sharing. Something is not quite right with the rotation matrix or roll transformation code. The die, for example, doesn't always roll deterministically 90/-90 degrees on click. Sometimes it appears to roll 270/-270 degrees to achieve the same state. That visual quirk really impacts my mental model of the die while playing and undermines the entire concept (in my opinion). I honestly didn't have confidence the game would continue working properly and stopped playing.

(Edit: I skipped the tutorial and see it gets complicated with the ability to climb around on the walls. Happy bug hunting!)

Comment · 3 months ago
Didn't t.me also support showing previews of entire channels? Perhaps they got hit with a take-down of sorts due to content (e.g., CSAM) on any particular channel?
Comment · 6 months ago
Comment · 6 months ago
Comment · 6 months ago
Strange. The current terms state:

> Restricted Jurisdictions. You acknowledge and agree that you are not permitted to access, use or trade with the Contracts on the Platform if you are residing in, a citizen of, organized in or located in the following jurisdictions (collectively, the “Restricted Jurisdictions”): Australia, Belgium, France, Germany, Italy, the Netherlands, Ontario, Poland, Quebec, Russia, Singapore, Taiwan, Thailand, the United Kingdom, the United States; or a jurisdiction or territory that is the subject of comprehensive country-wide, territory-wide, or regional economic sanctions by the United States, including but not limited to Iran, Syria, Cuba, North Korea, and the Crimea, Dontesk and Luhansk regions of Ukraine.

Maybe I'm supposed to ignore that?

Comment · 6 months ago
Very confusing. Polymarket doesn't allow US use/users. How are folks in the US participating on Polymarket? (VPNs and the like reportedly don't help either due to KYC policies.)
Comment · 6 months ago
Will send some emails.
Comment · 7 months ago
Looks cool, but this site is a bit difficult for me to grok.

I think the table might be slightly inside-out? The Status column appears to show internal pipeline states ("Pending", "In Review") that really only matter to the system, while Findings are buried in the column on the far right. For example, one reviewed patchset with a critical and a high finding is just causally hanging out below the fold. I couldn't immediately find a way to filter or search for severe findings.

It might help to separate unreviewed patches from reviewed ones, and somehow wire the findings into the visual hierarchy better. Or perhaps I'm just off base and this is targeting a very specific Linux kernel community workflow/mindset.

Just my 1c.

Comment · 8 months ago
That sounds amazing, agreed!
Comment · 8 months ago

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