winterismute

Joined 16 years ago

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1,178
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147
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Oct 3
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Recent submissions

Comment · 2 months ago
> Is it "locked"? Yes, by copyright laws, if you don't like that lobby to have them changed.

I don't if that is true: a lot of old books might still have copy or other rights associated to them, likely owned by author and/or publisher, directly or inherited, but often those who have the rights do not have digital or physical copies at hand anymore (some old books are, well, really old). Does Anthropic make sure to track down, contact and then share the digital copy they make with those who have rights on the work? If not, they are not making it in any way easier to re-print the books, while making their supply more scarce (they destroy existing embodiments).

Comment · 2 months ago
Isn't poolside a completely different company from Mistral?
Comment · 3 months ago
While I agree that this setup is not very good, the EU Commission is essentially the equivalent of a government in a parliamentary or presidential democracy, and almost all such democracies I know about either have or have developed "ways" for the government to "push through" the will of the "chamber(s)". However, we do not consider those as farces as well, or so it seems to me, I guess mostly because those governments are still more or less directly "bootstrapped", and needs to be supported, by the chambers, which is what happens in the EU parliament as well.
Comment · 4 months ago
Indeed, I find quite ironic that some people in tech in the US complain about EU "regulations first" approach, but then their government seem to arbitrarily stop things from being released because, well, there is no established policy on safety guarantees or other similar aspects.
Comment · 7 months ago
Oddly, the website lists "M4 Ultra" which however does not exist... Also, it does not account for Apple Silicon chips to have up to 512GB of memory in some cases, but that might be only a limitation of the gathered data.
Comment · 8 months ago
Sounds nice, for how many years have you had that annual recurring revenue so far?
Comment · 1 year ago
> If you have some issue with that terminology, by all means raise that issue, but "You can not have" is just factually incorrect here.

It is not incorrect because, at least for now, all those "path tracing" modes do not do compute multiple "paths" (with each being made of multiple rays casted) per pixel but rasterize primary rays and then either fire 1 [in rare occasions, 2] rays for such a pixel, or, more often, read a value from a local special cache called a "reservoir" or from a radiance cache - which is sometimes a neural network. All of this goes even against the defition your first article gives itself of path tracing :D

I don't have problems with many people calling it "path tracing" in the same way I don't have issues with many (more) people calling Chrome "Google" or any browser "the internet", but if one wants to talk about future trends in computing (or is posting on hacker news!) I believe it's better to indicate a browser as a browser, Google as a search engine, and Path Tracing as what it is.

Comment · 1 year ago
There is no real difference between "Ray Tracing" and "Path Tracing", or better, the former is just the operation of intersecting a ray with a scene (and not a rendering technique), the latter is a way to solve the integral to approximate the rendering equation (hence, it could be considered a rendering technique). Sure, you can go back to the terminology used by Kajiya in his earlier works etc etc, but it was only a "academic terminology game" which is worthless today. Today, the former is accelerated by HW since around a decade (I am cunting the PowerVR wizard). The latter is how most of non-realtime rendering renders frames.

You can not have "Path Tracing" in games, not according to what it is. And it also probably does not make sense, because the goal of real-time rendering is not to render the perfect frame at any time, but it is to produce the best reactive, coherent sequence of frames possible in response to simulation and players inputs. This being said, HW ray tracing is still somehow game changing because it shapes a SIMT HW to make it good at inherently divergent computation (eg. traversing a graph of nodes representing a scene): following this direction, many more things will be unlocked in real-time simulation and rendering. But not 6k samples unidirectionally path-traced per pixel in a game.

Comment · 1 year ago
Comment · 1 year ago
Ok, but how could we do that? Especially since thing like eg. work is moving little by little but more and more towards remote...
Comment · 1 year ago
Living in the UK but being from another EU country, I definitely see that happening. However, a lot of times it is just due to habits, wrongly-placed mistrust, or not being well settled-in yet because, at the end of the day, there are eg. better GPs and worse GPs everywhere in the world, but if you are still "new" to the country you simply do not know which ones are which, so you prefer to go to the ones you know already.
Comment · 1 year ago
I always thought linking all the main things not working in the actual world to the alienation caused by too much digital consumption to be wrong/not really making sense. However, gradually, I am getting closer and closer to that conclusion... In your case, what brought you to the stance "Too much social media is what ails the whole world"? What do you think we could do to solve it?
Comment · 1 year ago
The paper is about integer multiplication, not float
Comment · 1 year ago
ETHZ and EPFL are also top of the market in EU/UK.

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