werediver

Joined 10 years ago

Karma
99
Submissions
61
Member since
Oct 23
[ my public key: https://keybase.io/werediver; my proof: https://keybase.io/werediver/sigs/jff1nnkRZ3UuTPTERsOKWBQ11CPwaiOeGJPfWW_2Cpc ]
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Recent submissions

Comment · 1 year ago
Is speculative decoding possible across 1/4/12/27 B Gemma 3 variants?

LM Studio doesn't allow that (yet), but maybe the s/w requires some adjustments to support speculative decoding with Gemma 3.

Comment · 1 year ago
Learned about it from this YouTube video: https://youtu.be/h2yZYcOFACQ

It was mentioned this project aims to support more espresso machines (beyond Gaggia Classic and Rancilio Silvia) in the future, including machines with a thermal block instead of a boiler (e.g. Sage/Breville Barista Express).

Comment · 1 year ago
> ABSTRACT

> Meshes are fundamental representations of 3D surfaces. However, creating high- quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over 104 faces to be accurately modeled, recent attempts at generating artist-like meshes are limited to 1.6K faces and heavy discretization of vertex coordinates. Hence, scaling both the maximum face count and vertex coordinate resolution is crucial to producing high-quality meshes of realistic, complex 3D objects. We present MESHTRON, a novel autoregressive mesh generation model able to generate meshes with up to 64K faces at 1024-level coordinate resolution –over an order of magnitude higher face count and 8× higher coordinate resolution than current state-of-the-art methods. MESHTRON’s scalability is driven by four key components: (i) an hourglass neural architecture, (ii) truncated sequence training, (iii) sliding window inference, and (iv) a robust sampling strategy that enforces the order of mesh sequences. This results in over 50% less training memory, 2.5× faster throughput, and better consistency than existing works. MESHTRON generates meshes of detailed, complex 3D objects at unprecedented levels of resolution and fidelity, closely resembling those created by professional artists, and opening the door to more realistic generation of detailed 3D assets for animation, gaming, and virtual environments.

Also featured in https://www.jendrikillner.com/post/graphics-programming-week...

Comment · 2 years ago
A permanent magnet produces magnetic field, but not electric field (unless it's electrically charged, but that's usually not the case), so no, magnetic field doesn't automatically imply electric field (charge).
Comment · 2 years ago
If the receiving wallet is truly dead, the "dump" part of the scheme is impossible, which makes the scheme non-profitable.
Comment · 6 years ago
Comment · 7 years ago
Comment · 7 years ago
Can it actually replace Atom or VS Code? Perhaps, for some very particular workflow?
Comment · 8 years ago
From the tutorial's conclusion:

> The primary purpose of Morte is a proof-of-concept that a non-recursive calculus of constructions is the ideal system for the super-optimization of functional programs. Morte uses a simple, yet powerful, optimization scheme that consists entirely of normalizing terms using the ordinary reduction rules of lambda calculus. Morte emphasizes pushing optimization complexity out of the virtual machine and into the translation of abstractions to the calculus of constructions.

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