waffenklang
Joined 16 years ago
Joined 16 years ago
Epic (total) is in the ballpark of around $5B, but the engine alone - I estimate - around 1-5% of it, so also around $50M-$250M.
[1] https://investors.unity.com/news/news-details/2021/Unity-Ann...
After a short review of the add function for handling of complex structs i found a possible bug as they miss to perform a deep copy of objects containing references to other objects. they would only copy the value of the pointers of a struct like that: struct { obj* ptr; } and not the content of ptr.
imho,in this case it is a flaw, as the 'public' api function base64_encode wants the user to input pointer to 2 ptr to buffer with only for 1 given the length. and the code makes implicit assumption of the user input without checking it (encoded is manipulated).
good and fast c code looks not like this.