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Comment · 11 months ago
Author here. I've always been fascinated by the Sorites Paradox (at what point does a pile of sand become a heap?), so I decided to run an experiment to see how different LLMs handle vague predicates.

I didn't just want a text answer, so I measured the probability logits for "Yes/No" tokens across pile sizes ranging from 1 to 100M grains.

Key takeaways: 1. Prompting "Is this a heap?" directly is useless (the model just agrees with your framing). 2. Few-shot prompting creates a fascinating sigmoid "heapness curve" for most models (Mistral, DeepSeek). 3. Llama-3-8B was the outlier—it remained perpetually uncertain (probs ~0.35-0.55) across almost the entire range. I argue this is actually the most "philosophically honest" reflection of how humans use the word.

I have a feeling that there is an optimal prompt for this type of experiment, but struggle to find it, or even know if I have found it. The charts in the post are rendered in-browser using the data points I collected. Curious to hear your thoughts :)

Comment · 1 year ago
I would love to work on this. I have worked on this a ton and have really strong ideas for some.

1. I think people assume you have one LLM per character, but I think if you had specialized ones for each quest, item, etc.., this would actually work quite well.

3. I actually think if you cached responses under certain conditions, costs can be saved significantly. This would require quite a robust context, though, to still feel dynamic.

Comment · 1 year ago
I actually think now that I've gone through the process, memory scanning and writing will be enough... Except, they probably have different control codes that I'd need to reverse engineer.
Comment · 1 year ago
yes, i'd like to try out Animal Crossing New Horizons next! :)
Comment · 1 year ago

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