vimgrinder
Joined 1 year ago
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234
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Member since
Dec 3
Joined 1 year ago
EDIT: also pushed some fixes in params (allow offsprings at larger distance, etc), but basically if the boids don't end up closer, they won't reproduce and the population dies so play with that and lmk
Beyond this i was trying to add a map which effects their movement. (if you wanna check how it looks - https://x.com/attentionmech/status/1925690991555531143)
each boid has a string, when boids come close , they produce a offspring with mixed string + mutation age lets boids die too
nothing fancy, just for sake of sim
for me its not vanishing suddenly, so not sure how to reproduce now