Recent submissions

Comment · 1 year ago
yes had the same idea but applied that by doing randomization in age: floor(random(0, this.lifespan))

for me its not vanishing suddenly, so not sure how to reproduce now

Comment · 1 year ago
dies in the sense machine gets hung or all boids vanish?

EDIT: also pushed some fixes in params (allow offsprings at larger distance, etc), but basically if the boids don't end up closer, they won't reproduce and the population dies so play with that and lmk

Comment · 1 year ago
thanks!
Comment · 1 year ago
oh nice, webGPU thing should learn sometime!
Comment · 1 year ago
Comment · 1 year ago
hey thanks! color is coming from genome (check brightColorFromGenome)! nice suggestions, will definitely try to incorporate some of them.
Comment · 1 year ago
yes this only.
Comment · 1 year ago
fixed it. lowered the values and clipped.
Comment · 1 year ago
so, i just used them like conceptually..

each boid has a string, when boids come close , they produce a offspring with mixed string + mutation age lets boids die too

nothing fancy, just for sake of sim

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