vercadium
Joined 5 years ago
Joined 5 years ago
Thanks for using the site! :)
For what it's worth, pure state changes (that don't occupy a page within the router) do use history.replaceState though.
I understand that this wouldn't be the case if I approached the design as per the rest of your feedback; placing a lot of this content within a single view could be done. However, the UI/UX is designed to be shallow, minimal and mobile friendly.
For example, while I could put weapon selection in as a filter and add controls to toggle between data views - creating a single powerful view - this doesn't actually accomplish much other than trading valuable space for increased UI complexity to avoid moving views.
Admittedly, I see this through a different lens as I'm aware of the amount of controls I need to somehow fit further down the line to support upcoming features. A desktop only site would be very different!
I appreciate your feedback; it's great to see things from another perspective.
I feel there's enough variation there (especially for "eco rounds" were people can't afford the top weapons) to find value in comparing them.
Nonetheless, you are correct on the majority and for sure that will be reflected in the usage of the site - a lot of the comparisons are going to be "Can the M4A4 kill with 1 shot to the head at range X" or similar.
To elaborate, they didn't make it into the initial release as there's a substantial amount of work involved to tie that in dynamically with the data (as each shot is inherently dependant on all the shots before it and the time between them when firing multiple rounds).
I understand how much value this would add to the comparisons, so it's a top priority!
I understand what you mean about the charts; some prefer things displayed visually so I think it's important to meet the needs of different types of users.
Thanks for the feedback!
That said, very few places in any official CS map have ranges that long. One would be on Train from Terrorist spawn to "Ivy" @ 3900 units (325ft).