usernam
Joined 10 years ago
Joined 10 years ago
This, in turn, results in a process of exclusion during the process more than actual evaluation (which then begs the question: why put such high requirements?).
I'm pretty sure we're discarding individuals which are just too afraid or see themselves too conservatively. I'm not afraid to say that I ended up in my position by pure chance, and probably wouldn't pass the hiring method we currently use, despite being here for quite a long time.
Let me reinstate that also this is not universal. We had very good candidates which didn't inflate the resume, thus my point that I really cannot look at the CV by itself. This is very detrimental for both.
I took "germans" as a stereotypical example here. Thinking back, most qualified applicants anywhere in EU are in a similar ballpark. I would say a small amount of inflation is common, but senior applicants generally match much more closely the qualifications they presented. I didn't have many applications from other eastern countries to say anything else.
I'm also not an HR guy. I just participate in the hiring process when the need arises.
I recruited for several years for my companies too. First thing I noticed, there is huge variability in CV for each country. When I receive a CV from an indian person (from India), I don't know if I should expect 100% lies or what, even from qualified seniors. On the other end, I could put my hand on coal if the same CV was written by most germans. Which is bad, because the CV or cover letter become essentially useless as a metric.
To reduce the number of applications we introduced simple tests to submit along with the CV. It does wonders, but I personally hate it. As a senior dev, I keep asking: would I apply to my current application? I have to answer that no, I wouldn't. I have plenty of public projects to investigate my abilities if needed, and I do expect some minimal amount in investment from both parties when hiring.
We also raised the requirements from applicants ridiculously, essentially expecting them to work on core features from tomorrow. Again, completely unrealistic. And again, by our own wording, I would be afraid to apply. We are definitely selecting over-confident candidates (or desperate).
And it's sadly also true that the industry has no apprentice jobs anymore, although there is plenty of need. There are some career paths where I would jump ships despite my lack of expertise to follow my interests. Starting from zero doesn't stop me, but there are simply no opportunities: junior jobs are not really junior anymore. They are simply paid less.
I'm currently using my own simple test rig, but I'd like something more refined.
The whole lisp implementation is emacs is a bit crummy, but I don't get the excessive criticism against unexec. I consider lexical binding a much a much bigger oversight.
The headsets make today would meet my requirements perfectly. The price is not an issue. As a coder, I wouldn't have any problems with just a library exposing the display and sensors.
However the VR market is just full of BS and lock-in. I'm not moving an inch on any of these closed platforms.
Pick a book on GUI interfaces of the 80ies (for example: Computers Graphics by Foley & al), and see that pretty much all UI paradigms themselves were pretty much explored back then. The concept of the "hypercard" was already there.
HTML just improved on the presentation of it, often worsening everything else. Somehow web apps lowered the expectations of what a computer /should/ do so much that usability itself became an afterthought.
Some of the best designed apps on the web mostly ditch the DOM and layout everything in JS. Hardly "innovative".
You can do pretty neat things with trivial html/css these days, where you needed quite a bit of JS just 5 years ago.
Platform GUI toolkits are designed for controlling an interactive program from the start, a very different usage scenario. They were never designed to be documents to be read from top to bottom. Traditionally, GUI toolkit almost never included fancy text layout boxes just for text display. To give you an example, a simple text label to be used next to a button almost universally could be of a single font with the same style throughout.
I wouldn't even consider this a limitation, because on toolkits with advanced theming (GTK/QT), this allowed for a very consistent layout across all programs, which is clearly a much better user experience for the user as opposed to styled individual applications. Somehow, this crucial bit of /actual/ usability /design/ was lost.
The irony? Current GUI platform toolkits are actually copying the document model of web pages instead, so that your layout skill set can be more easily transferred across systems. So you can finally style your button's label to your hearth's content. XUL is probably the first example of this.
As if "layout" was the major issue in desktop user interfaces (HINT: it's not).
Now we have GUI toolkits which are basically web views that maybe call some native code. In my opinion: a huge failure in engineering and user experience.
I do have an active social life, but I expect my work to be something more than "just work". I enjoy what I do, and working at a distance detracts from the experience.
I generally work alone when I want to think, but I loved the interaction with excellent colleagues and sitting at home with skype wasn't exactly the same.
I would still work remotely for 2-3 days a week, because it's so much more productive for certain tasks, but no more. I do not consider full-time remote jobs.
I've seen also an inverse relationship in quality of work and work streaks also in other fields, for example a direct experience for me was automated textile production. More hours in this case has a direct relationship with more product, but results in more stupid mistakes and more importantly I've seen less overall feedback from the production line, where employee are just more eager to say "fuck it" and simply do the work as opposed to try to help in improving the production process. There is a fine line between using your employees as a resource or a brutal work-force.
This was an eye opener for me. There is definitely a balance in every part of the production line, and less work is generally good for everyone.
Unless assisted driving is close to near perfection (that is, it becomes a true auto-pilot without the need of assistance), we're going to see much worse numbers of accidents on the streets for assisted-driving cars.
Assisted-driving requires the same, if not more attention, as it essentially becomes like supervising an inexperienced driver that is prone to make stupid mistakes in otherwise normal circumstances. If you ever had a kid, you should be pretty familiar with how stressful this is.
But thanks to the PR spin, the driver is led to think that he can keep less attention, until he pays none at all. Assisted driving is even more boring than regular driving, lowering the attention span.
What could possibly go wrong?